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Jackknife Maximum

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[[File:Jackknife_Maximum.png|thumb|left|The initial kick in ''Super Street Fighter II Turbo Revival'']] Executed by charging downward, then pressing upward and kick, Dee Jay leaps up and forward into the air while delivering a slashing kick(s).
 
[[File:Jackknife_Maximum.png|thumb|left|The initial kick in ''Super Street Fighter II Turbo Revival'']] Executed by charging downward, then pressing upward and kick, Dee Jay leaps up and forward into the air while delivering a slashing kick(s).
   
The height traveled, startup time and number of kicks delivered (and thus, how much recovery time the move requires) are determined by the kick button pressed:
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The height traveled, startup time and number of kicks delivered (and thus, how much recovery time the move requires) are determined by the kick button pressed: light kick version has the least startup time, travels the least and delivers only one kick; heavy kick version has the longest startup time, travels the most and delivers three kicks; and medium kick version balances in-between, with two kicks.
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:340px;"
 
|-
 
! Version
 
! Effect
 
|-
 
|style="text-align:center;"|[[File:Arcade-Button-LKick.png]]
 
|style="text-align:left;"| Has the least startup time, travels the least and delivers only one kick.
 
|-
 
|style="text-align:center;"|[[File:Arcade-Button-HKick.png]]
 
|style="text-align:left;"|Has the longest startup time, travels the most and delivers three kicks.
 
|-
 
|style="text-align:center;"|[[File:Arcade-Button-MKick.png]]
 
|style="text-align:left;"|Balances in-between, with two kicks.
 
|-
 
|style="text-align:center;"|[[EX]]
 
|style="text-align:left;"|Delivers five kicks (the last kick hits twice, thus scoring up to six hits) and travels the furthest into the air with the least startup time.
 
|}
 
<!--light kick version has the least startup time, travels the least and delivers only one kick; heavy kick version h; and medium kick version b.-->
 
<!--The [[EX Special]] version introduced in ''[[Super Street Fighter IV]]'' d-->
 
   
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The [[EX Special]] version introduced in ''[[Super Street Fighter IV]]'' delivers five kicks (the last kick hits twice, thus scoring up to six hits) and travels the furthest into the air with the least startup time.
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==Tactics==
 
==Tactics==
 
The move can be generally use as an anti-air or combo finisher, and can punish whiffed airborne attacks with lower priority. However, like all anti-air moves, Dee Jay will be vulnerable upon descent if the move misses or is blocked.
 
The move can be generally use as an anti-air or combo finisher, and can punish whiffed airborne attacks with lower priority. However, like all anti-air moves, Dee Jay will be vulnerable upon descent if the move misses or is blocked.
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