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[[File:Jackknife_Maximum.png|thumb|left|The initial kick in ''Super Street Fighter II Turbo Revival'']] Executed by charging downward, then pressing upward and kick, Dee Jay leaps up and forward into the air while delivering a slashing kick(s).
 
[[File:Jackknife_Maximum.png|thumb|left|The initial kick in ''Super Street Fighter II Turbo Revival'']] Executed by charging downward, then pressing upward and kick, Dee Jay leaps up and forward into the air while delivering a slashing kick(s).
   
The height traveled, startup time and number of kicks delivered (and thus, how much recovery time the move requires) are determined by the kick button pressed: light kick version has the least startup time, travels the least and delivers only one kick; heavy kick version has the longest startup time, travels the most and delivers three kicks; and medium kick version balances in-between, with two kicks.
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The height traveled, startup time and number of kicks delivered (and thus, how much recovery time the move requires) are determined by the kick button pressed:
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:340px;"
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|-
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! Version
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! Effect
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|-
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|style="text-align:center;"|[[File:Arcade-Button-LKick.png]]
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|style="text-align:left;"| Has the least startup time, travels the least and delivers only one kick.
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|-
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|style="text-align:center;"|[[File:Arcade-Button-HKick.png]]
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|style="text-align:left;"|Has the longest startup time, travels the most and delivers three kicks.
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|-
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|style="text-align:center;"|[[File:Arcade-Button-MKick.png]]
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|style="text-align:left;"|Balances in-between, with two kicks.
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|-
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|style="text-align:center;"|[[EX]]
 
|style="text-align:left;"|Delivers five kicks (the last kick hits twice, thus scoring up to six hits) and travels the furthest into the air with the least startup time.
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|}
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<!--light kick version has the least startup time, travels the least and delivers only one kick; heavy kick version h; and medium kick version b.-->
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<!--The [[EX Special]] version introduced in ''[[Super Street Fighter IV]]'' d-->
   
The [[EX Special]] version introduced in ''[[Super Street Fighter IV]]'' delivers five kicks (the last kick hits twice, thus scoring up to six hits) and travels the furthest into the air with the least startup time.
 
  
 
 
==Tactics==
 
==Tactics==
 
The move can be generally use as an anti-air or combo finisher, and can punish whiffed airborne attacks with lower priority. However, like all anti-air moves, Dee Jay will be vulnerable upon descent if the move misses or is blocked.
 
The move can be generally use as an anti-air or combo finisher, and can punish whiffed airborne attacks with lower priority. However, like all anti-air moves, Dee Jay will be vulnerable upon descent if the move misses or is blocked.
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==Gallery==
 
==Gallery==
 
===Sprites===
 
===Sprites===
[[Image:DJJackknifeMaximum.gif|thumb|left|Street Fighter Alpha 3, heavy kick version]]
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[[Image:DJJackknifeMaximum.gif|thumb|left|Street Fighter Alpha 3, heavy kick version]]{{DeeJay1}}[[Category:Attacks]]
[[Category:Attacks]]
 
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Dee Jay's Special Attacks]]
 
[[Category:Dee Jay's Special Attacks]]
 
[[Category:EX-able Attacks]]
 
[[Category:EX-able Attacks]]
 
[[Category:Charge Attacks]]
 
[[Category:Charge Attacks]]
 
[[Category:Anti-Air Attacks]]

Revision as of 02:40, 7 April 2020

The Jackknife Maximum (ジャックナイフマキシマム Jakkunaifu Makishimamu?), also known informally as the Up Kicks, is one of Dee Jay's special attacks, introduced in Super Street Fighter II Turbo.

Input
All appearances Charge downward then upward + Kick

Description

Jackknifemaximum

The initial kick in Super Street Fighter IV

Jackknife Maximum

The initial kick in Super Street Fighter II Turbo Revival

Executed by charging downward, then pressing upward and kick, Dee Jay leaps up and forward into the air while delivering a slashing kick(s).

The height traveled, startup time and number of kicks delivered (and thus, how much recovery time the move requires) are determined by the kick button pressed:

Version Effect
Arcade-Button-LKick Has the least startup time, travels the least and delivers only one kick.
Arcade-Button-HKick Has the longest startup time, travels the most and delivers three kicks.
Arcade-Button-MKick Balances in-between, with two kicks.
EX Delivers five kicks (the last kick hits twice, thus scoring up to six hits) and travels the furthest into the air with the least startup time.

Tactics

The move can be generally use as an anti-air or combo finisher, and can punish whiffed airborne attacks with lower priority. However, like all anti-air moves, Dee Jay will be vulnerable upon descent if the move misses or is blocked.

Gallery

Sprites

DJJackknifeMaximum

Street Fighter Alpha 3, heavy kick version