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The '''Jackknife Maximum''', or '''Up Kicks''', is one of [[Dee Jay|Dee Jay's]] special attacks.
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The {{Nihongo|'''Jackknife Maximum'''|ジャックナイフマキシマム|Jakkunaifu Makishimamu}}, also known informally as the '''''Up Kicks''''', is one of [[Dee Jay]]'s [[Special Attack|special attacks]], introduced in ''[[Super Street Fighter II Turbo]]''.
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==Input==
 
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:200px;"
[[Image:Arcade Stick CDU.png|Charge down then up]] {{+}} [[Image:Arcade Button Kick.png|Kick]]
 
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|+'''Input'''
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|-
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! scope="row"|'''All appearances'''
 
|[[Image:Arcade Stick CDU.png|Charge downward then upward]] {{+}} [[Image:Arcade Button Kick.png|Kick]]
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|}
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==Description==
 
==Description==
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[[Image:Jackknifemaximum.jpg|thumb|The initial kick in ''Super Street Fighter IV'']]
[[File:Jackknifemaximum.jpg|thumb]]Executed by charging down and then pressing up and kick, the attack makes Dee Jay leap up and forward into the air while delivering a slashing kick or several. How far the move travels and how many kicks are used (and thus, how much recovery time the move requires) is determined by the kick button used: light kick travels the least and delivers only one kick, medium delivers two, and heavy kick delivers three. The [[EX Special]] version delivers 5 kicks and travels the furthest into the air with the least start-up time.
 
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[[File:Jackknife_Maximum.png|thumb|left|The initial kick in ''Super Street Fighter II Turbo Revival'']] Executed by charging downward, then pressing upward and kick, Dee Jay leaps up and forward into the air while delivering a slashing kick(s).
[[Category:Attacks]]
 
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The height traveled, startup time and number of kicks delivered (and thus, how much recovery time the move requires) are determined by the kick button pressed:
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:340px;"
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|-
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! Version
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! Effect
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|-
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|style="text-align:center;"|[[File:Arcade-Button-LKick.png]]
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|style="text-align:left;"| Has the least startup time, travels the least and delivers only one kick.
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|-
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|style="text-align:center;"|[[File:Arcade-Button-HKick.png]]
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|style="text-align:left;"|Has the longest startup time, travels the most and delivers three kicks.
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|-
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|style="text-align:center;"|[[File:Arcade-Button-MKick.png]]
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|style="text-align:left;"|Balances in-between, with two kicks.
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|-
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|style="text-align:center;"|[[EX]]
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|style="text-align:left;"|Delivers five kicks (the last kick hits twice, thus scoring up to six hits) and travels the furthest into the air with the least startup time.
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|}
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<!--light kick version has the least startup time, travels the least and delivers only one kick; heavy kick version h; and medium kick version b.-->
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<!--The [[EX Special]] version introduced in ''[[Super Street Fighter IV]]'' d-->
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==Tactics==
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The move can be generally use as an anti-air or combo finisher, and can punish whiffed airborne attacks with lower priority. However, like all anti-air moves, Dee Jay will be vulnerable upon descent if the move misses or is blocked.
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==Gallery==
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===Sprites===
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[[Image:DJJackknifeMaximum.gif|thumb|left|Street Fighter Alpha 3, heavy kick version]]{{DeeJay1}}[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Dee Jay's Special Attacks]]
 
[[Category:Dee Jay's Special Attacks]]
 
[[Category:EX-able Attacks]]
 
[[Category:EX-able Attacks]]
 
[[Category:Charge Attacks]]
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[[Category:Anti-Air Attacks]]

Latest revision as of 02:40, 7 April 2020

The Jackknife Maximum (ジャックナイフマキシマム Jakkunaifu Makishimamu?), also known informally as the Up Kicks, is one of Dee Jay's special attacks, introduced in Super Street Fighter II Turbo.

Input
All appearances Charge downward then upward + Kick

Description[edit | edit source]

The initial kick in Super Street Fighter IV

The initial kick in Super Street Fighter II Turbo Revival

Executed by charging downward, then pressing upward and kick, Dee Jay leaps up and forward into the air while delivering a slashing kick(s).

The height traveled, startup time and number of kicks delivered (and thus, how much recovery time the move requires) are determined by the kick button pressed:

Version Effect
Arcade-Button-LKick.png Has the least startup time, travels the least and delivers only one kick.
Arcade-Button-HKick.png Has the longest startup time, travels the most and delivers three kicks.
Arcade-Button-MKick.png Balances in-between, with two kicks.
EX Delivers five kicks (the last kick hits twice, thus scoring up to six hits) and travels the furthest into the air with the least startup time.

Tactics[edit | edit source]

The move can be generally use as an anti-air or combo finisher, and can punish whiffed airborne attacks with lower priority. However, like all anti-air moves, Dee Jay will be vulnerable upon descent if the move misses or is blocked.

Gallery[edit | edit source]

Sprites[edit | edit source]

Street Fighter Alpha 3, heavy kick version

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