DescriptionExecuted by charging downward, then pressing upward and kick, Dee Jay leaps up and forward into the air while delivering a slashing kick(s).
The height traveled, startup time and number of kicks delivered (and thus, how much recovery time the move requires) are determined by the kick button pressed: light kick version has the least startup time, travels the least and delivers only one kick; heavy kick version has the longest startup time, travels the most and delivers three kicks; and medium kick version balances in-between, with two kicks.
The EX Special version introduced in Super Street Fighter IV delivers five kicks (the last kick hits twice, thus scoring up to six hits) and travels the furthest into the air with the least startup time.
The move can be generally use as an anti-air or combo finisher, and can punish whiffed airborne attacks with lower priority. However, like all anti-air moves, Dee Jay will be vulnerable upon descent if the move misses or is blocked.