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The Jaguar Kick (ジャガーキック Jagaa Kikku?) is one of Adon's signature special attacks, introduced in the Street Fighter Alpha series.

Input (ground version)
Most appearances Arcade Stick RS+Arcade Button Kick
Street Fighter Alpha 2 only Arcade Stick QCF+Arcade Button Kick
Street Fighter Alpha 3 only Arcade Stick RS+Arcade Button Kick
A-ISM and V-ISM
Input (airborne version)
Most appearances Arcade Modifier AirArcade Stick QCB+Arcade Button Kick
Street Fighter Alpha 3 only Arcade Modifier AirArcade Button Kick
X-ISM

Description[]

JaguarKickCloseUp

Jaguar Kick in Super Street Fighter IV.

Adon somersaults forward while whipping his leg around. The kick causes a slashing shockwave to form along the arc his kicking foot follows. The distance and altitude of the arc are determined by which kick button was used. In the Street Fighter IV series, the move can break armors.

Ground Version
Version Effect
Arcade-Button-LKick Makes a fast slash which has the most horizontal distance but least altitude.
Arcade-Button-HKick Makes an almost immediate slash which has the least horizontal distance but most altitude.
Arcade-Button-MKick Makes a more balanced slash in both horizontal and vertical ranges.
Airborne Version
Version Effect
Arcade-Button-LKick Travels the least horizontal distance.
Arcade-Button-HKick Travels the most (this version also has a longer slashing arc, which makes it easier, though far from certain, to hit an opponent, no matter the timing).
Arcade-Button-MKick Makes a more balanced slash in both horizontal and vertical ranges.

The EX Special version introduced in the Street Fighter IV games delivers two hits, knocks down the opponent and basically combines all three versions in one attack by having light kick version's horizontal distance, medium kick version's middle altitude and heavy kick version's ending higher slash arc. The EX midair variant travels approximately the same distance as the light kick version, but has very little startup, equally knocking down and hitting twice instead of only once.

Tactics[]

The move is a general choice for closing distances and hitting enemies quickly. The ground heavy kick version has good use as a reversal or (if timed exactly) as an anti-air move. The airborne versions are generally better at rapid air approaches, though they can also stop Adon from landing into an incoming enemy attack or being hit out of the air.

Back in Alpha/Zero 2 due to the game's nature however, the move was actually unsafe even on hit, allowing Adon to be punished for landing the move for its intended purpose of going over projectiles, though this thankfully has been fixed in later titles with the move being far better for approaches as intended and also scoring a knockdown on hit (where as in Alpha 2, it inflicted a standard non-knockdown hit instead).

Trivia[]

  • In the Resident Evil series, along with Tiger Uppercut, the series' antagonist Albert Wesker possesses a move with the same name as Adon's Jaguar Kick in his moveset, but it is also known as the Hairyuukyaku (背流脚? "Stature Flowing Leg") in Japanese.
    • This also carries in Marvel vs. Capcom 3 as the followup to his Jaguar Dash AKA his Jinsoku Idou (迅速移動? "Swift Speed Movement"). However, both Jaguar Dash and Jaguar Kick here are incorrectly used as the names for his Collide and Knee Cannon respectively, with the Japanese names for those techniques being the same regardless; Knee Cannon's Japanese name is Gouhou Shitsu (轟砲膝? "Booming Cannon Knee").

Sprite[]

Street Fighter Alpha series

Attack Frames[]

Street Fighter Alpha Era[]

Similar moves[]

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