Juggling is a term used in regards to fighting games, including the Street Fighter series, to describe the act of striking an airborne foe multiple times.
Juggling is generally defined as the act of striking an airborne opponent in such a way that they are sent flying again. This usually results in the opponent "bouncing" up and down with each hit, which earned the term its name.
Juggling is a relatively easy concept to grasp and execute. It is also essential for setting up combos. However, long juggling combos may take time to master, due to requiring knowledge of what a character's moves can do. Specifically, a player must know exactly what moves launches the opponent into the air, setting themselves up for potential juggle combos. These combos can be used maintain pressure and inflict maximum damage.
Some juggles can be ended with an Air Reset rather than a finishing combo. This can be used to set up a situation where the opponent has to guess the correct way to defend because once the character reaches the floor in a standing position Damage Scaling is reset.