Balrog performing a juggling combo on Ed in Street Fighter V.

Juggling is a term used in regards to fighting games, including the Street Fighter series, to describe the act of striking an airborne foe multiple times.

Description[edit | edit source]

Juggling is generally defined as the act of striking an airborne opponent in such a way that they are sent flying again. This usually results in the opponent "bouncing" up and down with each hit, which earned the term its name.

Tactics[edit | edit source]

When an opponent is put into a state where they do not flip out of their hit is when they get into a "Juggle" and are at the mercy of the individual game's rules and the moveset of their opponent. Here Ibuki's opponent is in said state. Opponents in juggled states also land on soft knockdowns.

Juggling is a relatively easy concept to grasp and execute. It is also essential for setting up combos. However, long juggling combos may take time to master, due to requiring knowledge of what a character's moves can do. Specifically, a player must know exactly what moves launches the opponent into the air, setting themselves up for potential juggle combos. These combos can be used maintain pressure and inflict maximum damage.

Some juggles can be ended with an Air Reset rather than a finishing combo. This can be used to set up a situation where the opponent has to guess the correct way to defend because once the character reaches the floor in a standing position Damage Scaling is reset.

Video[edit | edit source]


Street Fighter IV Juggle Counter Experimentation - Ken Super to full Ultra

A demonstration of juggling with Ken.

Gallery[edit | edit source]

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