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The Jump Double Zoom Punch, commonly referred to as the Yoga Sniper, is one of Dhalsim and Seth's attacks in the Street Fighter series. It first appeared as Dhalsim's unnamed jumping Heavy Punch in Street Fighter II: The World Warrior and later as Seth's neutral/backward jumping Heavy Punch in Street Fighter IV, before becoming one of Seth's Unique Attacks under it's current name in Ultra Street Fighter IV's OMEGA Mode. Seth's Street Fighter IV version is notable for being one of the few attacks to be fully removed from later versions of the game, with it being replaced by his forward jumping Heavy Punch from Super Street Fighter IV: Arcade Edition onwards. It was readded in a toned down state in OMEGA Mode.
Appearance | User(s) | Input |
---|---|---|
Most appearances | Dhalsim | |
Street Fighter IV series | Seth | (During a neutral or backward jump) |
Ultra Street Fighter IV (OMEGA Mode) |
Seth | + (During a neutral jump) |
Description[]
Executed by inputting Heavy Punch when jumping, Dhalsim shoots his fists down at a 45 degree angle dealing good damage at a terrific range, making it a fantastic spacing tool. If performed enough to the ground it has enough hit stun to start a combo.
Seth's version is inputted in an identical manner, but cannot be performed during a forward jump. However, Seth's Jump Double Zoom Punch is far more powerful in practice. Infamously, due to Seth having much faster air acceleration than Dhalsim, he always lands before the animation is completed. Not only does this mean the attack has barely any recovery, but his arms remain outstretched from the apex of his jump all the way to his landing, acting as active hitboxes the entire way down. This gives Seth the ability to control huge amounts of space with ease.
When Seth's Jump Double Zoom Punch returned in OMEGA Mode, it was is altered in a myriad of ways. The attack is now executed by pressing down-forward and Heavy Punch in the air, but can only be performed during a neutral jump. However, it can be performed at any point of the jump during both his rise and descent. Seth now freezes midair while throwing the punch, and the animation has been altered to show Seth retracting his stretched arm into their natural positions. All of these changes significantly limit the move's utility and space control, although it maintains its excellent range and use as a neutral tool.
Tactics[]
To be added...