The Kaeshi Saiha is one of Young Zeku's unique attacks, introduced in Street Fighter V.

Kaeshi Saiha Arcade-Button-HPunch>Arcade-Button-HPunch
Kagerou Arcade-Button-HPunch>Arcade-Button-HPunch>Arcade-Button-MPunch+Arcade-Button-MKick
(Only during V-Skill I)
Sekibu No Jin Arcade-Button-HPunch>Arcade-Button-HPunch>Arcade-Button-MPunch+Arcade-Button-MKick
(Only during V-Skill II)



Executed by pressing Heavy Punch, followed by a second Heavy Punch, Zeku steps forward and delivers an open-handed chop to his opponent, swinging his attacking arm across his body in a forehand motion. Once his attack connects, Zeku swings his arm toward the opposite direction in a backhand motion, hitting his opponent a second time with another chop.

If equipped with his first V-Skill, by pressing Medium Punch and Medium Kick simultaneously after the first two chops hit the opponent, he performs the Kagerou. Zeku delivers a straight punch toward his opponent. If the attack hits, Once the move connects, Zeku disappears in a cloud of smoke, similar to that of his Shukumyo. He reappears from a cloud of smoke in front of his opponent as Old Zeku. Finally, he delivers a spear hand strike, knocking his opponent back. By pressing and holding forward, Zeku can reappear behind the opponent.

If equipped with his second V-Skill, by pressing Medium Punch and Medium Kick simultaneously after the first two chops hit the opponent, he performs the Sekibu No Jin. Zeku points toward his opponent. From behind him, a masked ferret appears from a burst of smoke and runs toward the opponent. Once in range, the animal delivers a flying kick to the opponent. During the kick, a trail of energy projecting from the ferret's creates a black slashing wave. A high-pitched, slashing sound of a sword plays as the animal kicks.


This move is one of Zeku's target combos. Compared to Bushin Soukosou, this one inflicts slightly more damage and has better range. Because of its long startup, the first attack of this combo is primarily used as a mid-range poke. If the initial attack hits the opponent, then Zeku can confirm into the second attack of the target combo.

Like most target combos, Kaeshi Saiha is unsafe on block. While it can be difficult to punish Zeku if the first Heavy Punch is blocked, he is -8 if both attacks are blocked. This target combo can also be cancelled into most of Zeku's special attacks such as Bushin Sho, Hozanto, or his Critical Art. However, the target combo must hit the opponent in order for him to cancel into his special moves.

Zeku can also cancel Kaeshi Saiha into his first V-Skill to end the combo. While it does not inflict as much damage as his other special attacks, it leaves him somewhat close to his opponent, giving him better okizeme. By pressing forward, Zeku can switch sides with his opponent, allowing him to escape pressure or put them back in the corner. Cancelling into his V-Skill also lets Zeku change into his older form safely. In addition, ending the combo with his V-Skill allows him to build V-Gauge.

He can also cancel this target combo into his second V-Skill. Because it takes 65 frames to perform, it cannot be linked from the Kaeshi Saiha. However, it gives Zeku a knockdown and a free opportunity to summon the animal. When it appears, Zeku can potentially put his opponent in a mix-up situation. He can use Hayagake to dash toward his opponent and force them to guess what hes about to do next. He can aim low with his sweep, use his overhead if they are crouch blocking, or cancel the dash into a throw.


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