(Only during V-Skill I)
|Hakuso No Jin||+>>+|
(Only during V-Skill II)
Executed by pressing down and Heavy Punch, followed by a second Heavy Punch, Zeku crouches and delivers an open-handed chop to his opponent, swinging his attacking arm across his body in a forehand motion. Once his attack connects, Zeku swings his arm toward the opposite direction in a backhand motion, hitting his opponent a second time with another chop, knocking them backwards.
If equipped with his first V-Skill, by pressing Medium Punch and Medium Kick simultaneously after the first two chops hit the opponent, he performs the Urakagerou. Zeku delivers a straight punch toward his opponent. If the attack hits, Once the move connects, Zeku disappears in a cloud of smoke, similar to that of his Shukumyo. He reappears from a cloud of smoke in front of his opponent as Old Zeku. Finally, he delivers a spear hand strike, knocking his opponent back. By pressing and holding forward, Zeku can reappear behind the opponent.
If equipped with his second V-Skill, by pressing Medium Punch and Medium Kick simultaneously after the first two chops hit the opponent, he performs the Hakuso No Jin. Zeku points toward his opponent. From behind him, a masked ferret appears from a burst of smoke and runs toward the opponent. Once in range, the animal delivers a flying kick to the opponent. During the kick, a trail of energy projecting from the ferret's creates a black slashing wave. A high-pitched, slashing sound of a sword plays as the animal kicks.
This move is one of Zeku's target combos. It is essentially the crouching version of Kaeshi Saiha. Compared to the standing version, the Kaeshi Urasaiha has a shorter range and is less safe on block. However, Zeku's Crouching Hard Punch has a slight faster startup than his Standing Heavy Punch. The first attack of this combo is primarily used as a mid-range poke. In addition, his Crouching Hard Punch is one of his Crush Counter moves. If Zeku manages to score a Crush Counter hit with the initial attack, it makes it easier to confirm into the second attack of the target combo.
This target combo can also be cancelled into most of Zeku's special attacks such as Hozanto, Bushin Sho, or his Critical Art. However, the target combo must hit the opponent in order for him to cancel into his special moves. Zeku can also cancel Kaeshi Urasaiha into his first V-Skill to end the combo while safely changing into his older form. While it does not inflict as much damage as his other special attacks, it gives him better okizeme. By pressing forward, Zeku can switch sides with his opponent. In addition, ending the combo with his V-Skill allows him to build V-Gauge.
He can also cancel this target combo into his second V-Skill. Because it takes 65 frames to perform, it cannot be linked from the Kaeshi Saiha. However, it gives Zeku a knockdown and a free opportunity to summon the animal. When it appears, Zeku can potentially put his opponent in a mix-up situation. He can use Hayagake to dash toward his opponent and force them to guess what hes about to do next. He can aim low with his sweep, use his overhead if they are crouch blocking, or cancel the dash into a throw.
|Zeku's Move List|
|V-Triggers||Bushinryo Shingekiko • Karura Tenzan|
|Critical Arts||Batsuzan Gaisei|
|Unique Attacks||Nouten Wari|
|V-Skills||Fukuro • Kuchiyose Shii|
|Special Attacks||Bushin Gram Koku • Bushin Gram Teki • Bushin Gram Ban • Bushin Jakura|
|Unique Attacks||Kubi Kudaki • Kaeshi Saiha • Kaeshi Urasaiha • Bushin Soukosou • Bushin Gokusanken • Sankaku Tobi|
|V-Skills||Tenpo Kari • Kuchiyose Bii|
|Special Attacks||Bushin Sho • Hayagake • Hozanto • Bushin Sangoku Otoshi|