Description[edit | edit source]
Executed by performing a quarter-circle forward motion and pressing kick, Ibuki performs a high-speed dash which briefly leaves behind an ibuki-shaped afterimage or a dust cloud.
Tactics[edit | edit source]
The true usefulness of the dash is that it can go right past the opponent, which allows for confusing cross-up situations. In most situations it is not recommended to special cancel into this attack from grounded attacks as Ibuki is left at negative Frame advantage from most attacks even on hit.
The distance covered from the command dash is determined by the kick button pressed. The Light version travels the shortest distance,while the Heavy version goes furthest. However, the further the dash goes, the more startup and recovery time it takes. Choosing which command dash to use during juggle combos or to escape offensive pressure is very important for Ibuki's gameplay.
In Street Fighter V, Ibuki's command dash variations have slightly changed. The Light version still travels the shortest distance and keeps Ibuki in front of her opponent. The Medium version moves further and pass through her opponent. This is very effective for cross-up situations, especially during Ibuki's V-Triggers. The Heavy version has Ibuki perform a shallow angled jump toward her opponent. This version adds an extra juggle when using any of Ibuki's air target combos, such as Tobikura or Aoji. She can also use the Heavy version of this move to escape offensive pressure, using Nobusuma to glide out of dangerous situation.
Gallery[edit | edit source]
Sprite[edit | edit source]
Trivia[edit | edit source]
- This is one of the very few moves in the Street Fighter games that have no EX Special version.
- This is the only special move that can be copied by Seth with his Tanden Engine V-Skill that deals no damage.
- This dash lacks the afterimage effect Ibuki's attacks tend to have in main series games in Street Fighter X Tekken, instead using a dust effect behind her that is shared by other characters.