The Kikoken (気功拳 Kikouken?, "Qigong Fist") is Chun-Li's trademark projectile. It made its debut in Street Fighter II': Hyper Fighting.

Most appearances Arcade Stick CBArcade-Stick-Right + Arcade Button Punch
Street Fighter II: Hyper Fighting
Street Fighter EX series
Street Fighter X Tekken
Street Fighter Alpha series
Street Fighter III: 3rd Strike
Arcade Stick HCF + Arcade Button Punch


Chun-Li (SF2T)

Artwork of Chun-Li after launching the Kikoken.

Usually executed by charging backward and then pressing forward (or, in Street Fighter III: 3rd Strike and Chun-Li's Alpha uniform in Street Fighter Alpha 2, performing a half-circle forward motion) and punch, Chun-Li shoots a small energy ball at an opponent that causes small damage. The Kikoken will not always reach across the entire screen, fizzling out after a certain distance.

The distance it travels and its speed are determined by the strength of the punch button used: light punch travels farther and slowly, while the medium punch moves faster, but dissipates quicker, and heavy punch moves even faster, but disappears almost instantly. The EX Special version inflicts more damage and hits twice, while moving very slowly in 3rd Strike, and much faster in Street Fighter IV.

StreetFighterV 3 19 2020 5 05 17 PM

Chun Li's opponent hit by Kikoken in Street Fighter V effect.

The Kikoken has changed drastically since its first appearance. Originally a pair of blue-colored Yoga Fires in appearance, it has since been drawn several different ways in various games. Chun Li's pose when throwing a Kikoken also varies based upon the game; to date, there are at least five different poses. In 3rd Strike, she can even throw the Kikoken with one hand.

In some games such as Super Gem Fighter Mini Mix, the projectile appears much larger in size. In Marvel vs. Capcom 3: Fate of Two Worlds, this move can be canceled with Heavy into the Kikoanken, which is a powerful short range blast that causes a crumple state and allows for a combo follow-up.


Unlike the projectiles of characters such as Ryu, Ken Masters or Sagat, Chun-Li's Kikoken is not effective in a projectile war. Instead, it is better suited to "zoning", or controlling the space between Chun-Li and her opponent. By utilizing the different ranges of the Kikoken based on the strength of the punch button pressed, Chun-Li can easily keep her opponent exactly where she wants them, allowing her to set up combos.

Different Variants of Kikoken Edit



For more sprites, see Kikoken/Sprites.

Chunny-fireball1212 Chun-LiMVCKikouken Chun-LiGemKikouken SFIIIKikoken



  • In Street Fighter II: The Animated Movie, Chun-Li's Kikoken wasn't shown in a scene, but it was added in the PlayStation 2 version from the hidden video where Chun-Li launches a Kikoken on Vega during the assassination.[1]
  • In the Street Fighter cartoon, sometimes this move was simply referred as "fireball".
  • In Street Fighter II and its updates, Chun-Li calls this as Kikosho when she unleashed her Kikoken. This move is finally corrected in Street Fighter Alpha games and onwards.


  1. Street Fighter II Movie Playstation Commercial

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