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The '''Kikoken''' (気功拳, Kikou Ken, or "Spirit Energy Strike") is [[Chun-Li|Chun-Li's]] trademark projectile, and is somewhat similar to the [[Hadoken]]. It made its debut in ''[[Street Fighter II]]''.
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The {{Nihongo|'''Kikoken'''|気功拳|Kikōken|"[http://en.wikipedia.org/wiki/Qigong Qigong] Fist"}} is [[Chun-Li]]'s trademark projectile. It made its debut in ''[[Street Fighter II': Hyper Fighting]]''.
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==Input==
 
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:330px;"
===Most games===
 
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|+'''Input'''
[[Image:Arcade Stick CB.png|Charge back]][[Image:Arcade Stick Right.png|Right motion]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
 
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|-
===''[[Street Fighter III: 3rd Strike]]'' and ''[[Street Fighter Alpha 2]]''===
 
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! scope="row"|'''Most appearances'''
 
| style="text-align:center;"|[[Image:Arcade Stick CB.png]][[File:Arcade-Stick-Right.png]]'''+'''[[Image:Arcade Button Punch.png]]
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|-
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! scope="row" |''[[Street Fighter II: Hyper Fighting]]''<br />''[[Street Fighter EX series|Street Fighter EX]]'' series<br />''[[Street Fighter X Tekken]]''<br />''[[Street Fighter Alpha series|Street Fighter Alpha]]'' series<br />''[[Street Fighter III: 3rd Strike]]''<br />''[[Ultra Street Fighter IV]]''<br />'''([[OMEGA Mode]])'''
 
| style="text-align:center;" |[[Image:Arcade Stick HCF.png]]'''+'''[[Image:Arcade Button Punch.png]]
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|-
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! scope="row"|''[[Street Fighter 6]]''<br />(Modern)
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| style="text-align:center;"|[[File:Arcade-Stick-Left.png]]'''+'''[[File:Modern_SP.png]]
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|}
   
[[File:Arcade Stick HCF.png]] {{+}} [[File:Arcade Button Punch.png]]
 
 
==Description==
 
==Description==
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{{Quote|Fire a ki blast directly forward. Useful for attacking enemies at range.|"Kikoken", ''Street Fighter 6''}}
 
[[File:Chun-Li (SF2T).png|thumb|Artwork of Chun-Li after launching the Kikoken.|250x250px]]
 
Usually executed by charging backward and then pressing forward (or, in ''Street Fighter II': Hyper Fighting'', ''Street Fighter III: 3rd Strike'', and Chun-Li's ''Alpha'' uniform in ''Street Fighter Alpha 2'', performing a half-circle forward motion) and punch, Chun-Li shoots a small energy ball at an opponent that causes small damage. Depending on the game, the Kikoken will not always reach across the entire screen, fizzling out after a certain distance.
   
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The distance it travels and its speed are determined by the strength of the punch button used: light punch travels farther and slowly, while the medium punch moves faster, but dissipates quicker, and heavy punch moves even faster, but disappears almost instantly. The [[EX Special]] version inflicts more damage and hits twice, while moving very slowly in ''3rd Strike'', and much faster in ''[[Street Fighter IV]]''.
[[File:Chun-Li (SF2T).png|thumb|Artwork of Chun-Li after launching the Kikoken.|290px]]
 
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[[File:StreetFighterV 3 19 2020 5 05 17 PM.png|thumb|245x245px|Chun Li's opponent hit by Kikoken in ''Street Fighter V'' effect.]]
 
The Kikoken has changed drastically since its first appearance. Originally a pair of blue-colored [[Yoga Fire]]s in appearance, it has since been drawn several different ways in various games. Chun Li's pose when throwing a Kikoken also varies based upon the game; to date, there are at least five different poses. In ''3rd Strike'', she can even throw the Kikoken with one hand.
   
 
In some games such as ''[[Super Gem Fighter Mini Mix]]'', the projectile appears much larger in size. In ''[[Marvel vs. Capcom 3: Fate of Two Worlds]]'', this move can be canceled with Heavy into the [[Kikoanken]], which is a powerful short range blast that causes a crumple state and allows for a combo follow-up.
Usually executed by charging backwards and then pressing forward (or, in ''[[Street Fighter III: 3rd Strike]]'' and Chun Li's ''Alpha'' uniform in ''[[Street Fighter Alpha 2]]'', performing a half-circle forward motion) and punch, Chun Li shoots a small energy ball at an opponent that causes small damage. The Kikoken will not always reach across the entire screen, fizzling out after a certain distance. The distance it travels and its speed are determined by the strength of the punch button used: light punch travels farther and slowly, while the medium punch moves faster, but dissipates quicker, and heavy punch moves even faster, but disappears almost instantly. The [[EX Special|EX version]] inflicts more damage and hits twice, while moving very slowly in SF3:TS, and much faster in SFIV.
 
   
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==Tactics==
In some games such as ''[[Super Gem Fighter Mini Mix]]'', the projectile appears much larger in size. In ''[[Marvel vs. Capcom 3]]'', this move can be canceled with Heavy into the Kikoanken, which is a powerful short range blast that causes a crumple state and allows for a combo follow-up.
 
 
Unlike the projectiles of characters such as [[Ryu]], [[Ken Masters]] or [[Sagat]], Chun-Li's Kikoken is not effective in a projectile war. Instead, it is better suited to "[[zoning]]", or controlling the space between Chun-Li and her opponent. By utilizing the different ranges of the Kikoken based on the strength of the punch button pressed, Chun-Li can easily keep her opponent exactly where she wants them, allowing her to set up combos.
   
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In ''[[Street Fighter IV]]'' Chun-Li can "projectile walk" using the [[Focus Attack]] [[Dash]] Cancel mechanic immediately when she uses light Kikoken. She can then move forward with her projectile potentially ending any counter offense an opponent attempts with Chun-Li herself being able to combo afterwards if it hits. Though since Kikoken fizzles out it isn't as effective as [[Rose]]'s or [[Guile]]'s respective equivalents despite Chun-Li's higher [[Walk Speed]] than either of them.
Unlike the projectiles of characters such as Ryu, Ken or Sagat, Chun Li's Kikoken is not effective in a projectile war. Instead, it is better suited to "zoning," or controlling the space between Chun Li and her opponent. By utilizing the different ranges of the Kikoken based on the strength of the punch button pressed, Chun Li can easily keep her opponent exactly where she wants them, allowing her to set up combos.
 
   
  +
== Different Variants of Kikoken ==
The Kikoken has changed drastically since it's first appearance in Street Fighter II Turbo. Originally a pair of blue-colored Yoga Fires, it has since been drawn several different ways in various games. Chun Li's pose when throwing a Kikoken also varies based upon the game; to date there are five different poses. In SF3:TS and SFIV she can even throw the Kikoken with one hand.
 
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* '''[[Kikoanken]]''' is a move Chun-Li was given in the ''[[Marvel vs. Capcom series|Marvel vs. Capcom]]''[[Marvel vs. Capcom series|&nbsp;series]].
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* '''[[Kikosho]]''' is a more powerful variant of Kikoken but is a stationary, multi-hitting fireball. It is often part of her move set as a [[Super Art|Hyper/Super move]] or a [[V-Trigger]].
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**'''[[Kikosho Goku]]''' A powerful version of Kikosho.
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** '''[[Reishiki Kikoushou]]''' Chun-Li's and Shadow Lady's unique attacks in ''Marvel vs. Capcom'' series.
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**Aerial Kikosho: An airborne version of Kikosho introduced in ''Street Fighter 6''.
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* [[Kikou Hou'ou Ken|'''Kikou Hou'ou Ken''']]''' '''used in''' '''''Street Fighter: The Movie.''
   
==Sprites==
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==Gallery==
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===Sprites===
[[File:Chun-LiMVCKikouken.gif]]
 
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:''For more sprites, see [[Kikoken/Sprites]]''.
[[File:Chunny-fireball1212.gif|Kikoken]]
 
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[[File:불덩어리.gif]]
 
 
[[File:Chunny-fireball1212.gif|Street Fighter Alpha series (A-ISM style)]]
[[File:Chun-LiGemKikouken.gif]]
 
 
[[File:Chun-LiMVCKikouken.gif|Marvel vs. Capcom series]]
==Screenshots==
 
 
[[File:Chun-LiGemKikouken.gif|Super Gem Fighter Mini Mix]]
<gallery captionalign="left">
 
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[[File:SFIIIKikoken.gif|Street Fighter III series]]
sf4hd18.jpg|Kikoken in SFIV
 
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===Screenshots===
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<gallery>
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Kikouken.PNG|Kikoken, as seen in ''[[Super Street Fighter II Turbo#Game Boy Advance|Super Street Fighter II Turbo Revival]]''.
 
sf4hd18.jpg|Kikoken in ''[[Street Fighter IV]]''.
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Gen's Kikosho.jpg|[[Gen]]'s Kikoken in ''[[Street Fighter: The Legend of Chun-Li|The Legend of Chun-Li]]''.
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Kikoken.jpg|In ''[[Street Fighter V]]''
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Kikoken.gif|Chun-Li's Light, Medium, Heavy, and EX Kikoken.
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vs181115-010.JPG|LP Kikoken
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vs181115-011.JPG|MP Kikoken
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vs181115-012.JPG|HP Kikoken
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Vs181205-003.JPG|Kikoken in the CPS1 Street Fighter games.
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HDPVRPRO60_20200320_160224_001.JPG
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HDPVRPRO60_20200320_160249_003.JPG|EX Kikoken.
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SF6Kikoken.gif|Chun-Li's Light, Medium, Heavy, and OD Kikoken.
 
</gallery>
 
</gallery>
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==Trivia==
 
==Trivia==
*In [[Street Fighter II: The Animated Movie]], Chun-Li's Kikoken wasn't shown in a scene, but it was added in the Playstation version from the hidden video where Chun-Li launches a Kikoken on [[Vega]] during the assassination.<ref name="Street Fighter II Movie Playstation Commercial">[http://www.youtube.com/watch?v=WHn9h9pFEYo Street Fighter II Movie Playstation Commercial]</ref>
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* In ''[[Street Fighter II: The Animated Movie]]'', Chun-Li's Kikoken wasn't shown in a scene, but it was added in the PlayStation 2 version from the hidden video where Chun-Li launches a Kikoken on [[Vega]] during the assassination.<ref name="Street Fighter II Movie Playstation Commercial">[http://www.youtube.com/watch?v=WHn9h9pFEYo Street Fighter II Movie Playstation Commercial]</ref>
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*In the [[Street Fighter (TV series)|''Street Fighter'' cartoon]], sometimes this move was generically referred as "fireball".
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==References==
 
==References==
<references/>
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<references />
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{{ChunLi1}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
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[[Category:EX-able Attacks]]
 
[[Category:EX-able Attacks]]
 
[[Category:Projectiles]]
 
[[Category:Projectiles]]
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[[Category:Charge Attacks]]
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[[Category:Hadoken-based Attacks]]
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[[Category:Overdrive Attacks]]

Latest revision as of 13:59, 28 March 2024

The Kikoken (気功拳 Kikōken?, "Qigong Fist") is Chun-Li's trademark projectile. It made its debut in Street Fighter II': Hyper Fighting.

Input
Most appearances Arcade Stick CBArcade-Stick-Right+Arcade Button Punch
Street Fighter II: Hyper Fighting
Street Fighter EX series
Street Fighter X Tekken
Street Fighter Alpha series
Street Fighter III: 3rd Strike
Ultra Street Fighter IV
(OMEGA Mode)
Arcade Stick HCF+Arcade Button Punch
Street Fighter 6
(Modern)
Arcade-Stick-Left+Modern SP

Description[]

"Fire a ki blast directly forward. Useful for attacking enemies at range."
—"Kikoken", Street Fighter 6
Chun-Li (SF2T)

Artwork of Chun-Li after launching the Kikoken.

Usually executed by charging backward and then pressing forward (or, in Street Fighter II': Hyper Fighting, Street Fighter III: 3rd Strike, and Chun-Li's Alpha uniform in Street Fighter Alpha 2, performing a half-circle forward motion) and punch, Chun-Li shoots a small energy ball at an opponent that causes small damage. Depending on the game, the Kikoken will not always reach across the entire screen, fizzling out after a certain distance.

The distance it travels and its speed are determined by the strength of the punch button used: light punch travels farther and slowly, while the medium punch moves faster, but dissipates quicker, and heavy punch moves even faster, but disappears almost instantly. The EX Special version inflicts more damage and hits twice, while moving very slowly in 3rd Strike, and much faster in Street Fighter IV.

StreetFighterV 3 19 2020 5 05 17 PM

Chun Li's opponent hit by Kikoken in Street Fighter V effect.

The Kikoken has changed drastically since its first appearance. Originally a pair of blue-colored Yoga Fires in appearance, it has since been drawn several different ways in various games. Chun Li's pose when throwing a Kikoken also varies based upon the game; to date, there are at least five different poses. In 3rd Strike, she can even throw the Kikoken with one hand.

In some games such as Super Gem Fighter Mini Mix, the projectile appears much larger in size. In Marvel vs. Capcom 3: Fate of Two Worlds, this move can be canceled with Heavy into the Kikoanken, which is a powerful short range blast that causes a crumple state and allows for a combo follow-up.

Tactics[]

Unlike the projectiles of characters such as Ryu, Ken Masters or Sagat, Chun-Li's Kikoken is not effective in a projectile war. Instead, it is better suited to "zoning", or controlling the space between Chun-Li and her opponent. By utilizing the different ranges of the Kikoken based on the strength of the punch button pressed, Chun-Li can easily keep her opponent exactly where she wants them, allowing her to set up combos.

In Street Fighter IV Chun-Li can "projectile walk" using the Focus Attack Dash Cancel mechanic immediately when she uses light Kikoken. She can then move forward with her projectile potentially ending any counter offense an opponent attempts with Chun-Li herself being able to combo afterwards if it hits. Though since Kikoken fizzles out it isn't as effective as Rose's or Guile's respective equivalents despite Chun-Li's higher Walk Speed than either of them.

Different Variants of Kikoken[]

Gallery[]

Sprites[]

For more sprites, see Kikoken/Sprites.

Street Fighter Alpha series (A-ISM style) Marvel vs Super Gem Fighter Mini Mix Street Fighter III series

Screenshots[]

Trivia[]

References[]