|Street Fighter V||+|
Executed by pressing forward and Heavy Kick, Cammy hops forward and follows up with an alternating, double-knee strike.
This attack is primarily use as an engagement tool from mid-range to close-range. If this attack hits, it can be very rewarding for Cammy, allowing her to deal even more damage and give herself better position. After linking this move into her Crouching Medium Punch, Cammy can cancel into her special moves, such as Spiral Arrow or Cannon Spike. This move also has high priority, meaning that it usually beat out any Medium or Light normals.
If the opponent blocks, Cammy may be at a disadvantage, unless she uses it at the max distance. Knee Bullet is -2 on block. While it is the end of her turn, most characters won't be able to punish her. On the other hand, the downside of using it max range is that she can lose the opportunity to link into her normal attacks, such as her Crouching Light Punch; which is her fastest normal. Additionally, this move has a long startup of 12-frames. If her opponent anticipates Cammy is about to use this move, they can stuff it out with a faster normal.
Knee Bullet can be used to extend combos. Rather than putting her airborne opponent in a standing reset after hitting them with this attack, the second hit gains a blowback knockdown. This further allows Cammy to juggle her opponent with this unique attack from an EX Cannon Strike or from an aerial Crush Counter hit with her Standing Heavy Kick. In the latest addition, both of Cammy's knee strikes count as Counter Hits, rather than just the first. This allows her to link into Standing Medium Punch or Standing Heavy Punch for a follow-up combo.
The following attacks below can be used in combination with Knee Bullet.
- Crush Counter
- Spiral Arrow
- Cannon Spike
- EX Cannon Strike
- Delta Drive (V-Trigger I)
- Delta Advance (V-Trigger II)
- Cross Stinger Assault