Ibuki hard knockdown

Zangief using his sweep, sweeps caused a hard knockdown before Street Fighter V.

Knockdown is a term used in fighting games, including the Street Fighter series, to refer to a character's downed state that occurs when struck by some attacks.


There are two types of knockdown: "soft" or normal knockdown, and "hard" knockdown.

Normal KnockdownEdit

In the usual knockdown state, the default action is to get up normally after a second or two (known as wake up). Players can also quick stand upon knockdown by pressing buttons to recover faster.

Hard KnockdownEdit

Hard knockdown is a state of knockdown which cannot be remedied with a quick stand. Attacks that inflict hard knockdown generally include grabs and throws, Super CombosSuper Arts, and Ultra Combos.

If an opponent is stunned, the knockdown resulting from that attack becomes hard knockdown by default.

Delayed Wake-UpEdit

In Street Fighter IV, a glitch[1] caused players to shift their position upon wake-up before they block if a direction was held. This made certain jump attacks after a Hard Knockdown unblockable unless the proper direction was pressed on the exact frame. In Ultra Street Fighter IV, the Delayed Wake-Up mechanic was introduced as a remedy, allowing players to slow their recovery and throw off foes.



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