Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 14: | Line 14: | ||
==Tactics== |
==Tactics== |
||
− | [[File:Kongoshin.png|thumb|256px|Gouken's counter move upon being activated.]]Kongoshin is seemingly an integral move for Gouken, allowing him an offensive option to his defensive playstyle, deal effective damage due to his lack of more direct combos, and metawise, break up what is known as "tension" |
+ | [[File:Kongoshin.png|thumb|256px|Gouken's counter move upon being activated.]]Kongoshin is seemingly an integral move for Gouken, allowing him an offensive option to his defensive playstyle, deal effective damage due to his lack of more direct combos, and metawise, break up what is known as "tension", allowing him to reset the neutral game and make the opponent recalculate their strategy. Aside from normal moves, it can also counter several [[Super Combo|Super]] and [[Ultra Combo]]s. Save the button/height-based limitation, the parry is capable of absorbing anything that normal Super Armor can. |
This means that it cannot absorb throws or attacks with an [[Armor Break]] property, nor can it absorb more than one attack; however, the speed of the counter renders this a moot point. Of course, due to the other weaknesses that Kongoshin shares with most counters, reading how the opponent attacks and timing is of the utmost importance. |
This means that it cannot absorb throws or attacks with an [[Armor Break]] property, nor can it absorb more than one attack; however, the speed of the counter renders this a moot point. Of course, due to the other weaknesses that Kongoshin shares with most counters, reading how the opponent attacks and timing is of the utmost importance. |