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[[Image:Arcade Stick RS.png|Reverse Shoryuken motion]]{{+}}[[Image:Arcade Button Punch.png|Punch]]or[[Image:Arcade Button Kick.png|Kick]]
 
[[Image:Arcade Stick RS.png|Reverse Shoryuken motion]]{{+}}[[Image:Arcade Button Punch.png|Punch]]or[[Image:Arcade Button Kick.png|Kick]]
   
'''Kongoshin''' is one of [[Gouken|Gouken's]] special attacks, which demonstrates "The Art of Nothingness". Executed by pressing backward, down, down-backward and either punch or kick, Gouken will "[[Parry|parry]]" an incoming attack. The "parry" is not a true parry in that instead of preventing damage altogether, it gives Gouken something akin to [[Super Armor]] for a brief instant. However, like a parry but unlike super armor, it does not absorb both high and low attacks; if the punch button was pressed, it can absorb one high or mid attack, while kick can absorb one low attack. If the parry is successful, Gouken will then counter with a stomp of oppresdive force, signifying his rejection of damage from his opponent's strike, which sends the opponent spiraling backward
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'''Kongoshin''' is one of [[Gouken|Gouken's]] special attacks, which demonstrates "The Art of Nothingness". Executed by pressing backward, down, down-backward and either punch or kick, Gouken will "[[Parry|parry]]" an incoming attack. The "parry" is not a true parry in that instead of preventing damage altogether, it gives Gouken something akin to [[Super Armor]] for a brief instant. However, like a parry but unlike super armor, it does not absorb both high and low attacks; if the punch button was pressed, it can absorb one high or mid attack, while kick can absorb one low attack. If the parry is successful, Gouken will then counter with a stomp of oppresdive force and saying "Its no use!", signifying his rejection of damage from his opponent's strike, which sends the opponent spiraling backward. Aside from the normal moves, it can also counter many Supers and Ultras.
   
Aside from the high/low limitation, the parry is capable of absorbing anything that normal super armor can; this means that it cannot absorb attacks with an [[Armor Break]] property or throws, nor can it absorb more than one attack. However, generally the counter follows any absorbed hit so quickly that one need not be concerned about attacks that strike multiple times, of course, grabs a projectiles can stilk penetrate this technique, prompting the player to time the technique with precision. It can also be performed in the air, as of Super Street Fighter IV.
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Aside from the high/low limitation, the parry is capable of absorbing anything that normal super armor can; this means that it cannot absorb attacks with an [[Armor Break]] property or throws, nor can it absorb more than one attack. However, generally the counter follows any absorbed hit so quickly that one need not be concerned about attacks that strike multiple times, of course, grabs based moves, supers and ultras can still penetrate this technique, prompting the player to time the technique with precision. It can also be performed in the air, as of Super Street Fighter IV.
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Gouken's Special Attacks]]
 
[[Category:Gouken's Special Attacks]]

Revision as of 10:59, 12 August 2010


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Reverse Shoryuken motion+PunchorKick

Kongoshin is one of Gouken's special attacks, which demonstrates "The Art of Nothingness". Executed by pressing backward, down, down-backward and either punch or kick, Gouken will "parry" an incoming attack. The "parry" is not a true parry in that instead of preventing damage altogether, it gives Gouken something akin to Super Armor for a brief instant. However, like a parry but unlike super armor, it does not absorb both high and low attacks; if the punch button was pressed, it can absorb one high or mid attack, while kick can absorb one low attack. If the parry is successful, Gouken will then counter with a stomp of oppresdive force and saying "Its no use!", signifying his rejection of damage from his opponent's strike, which sends the opponent spiraling backward. Aside from the normal moves, it can also counter many Supers and Ultras.

Aside from the high/low limitation, the parry is capable of absorbing anything that normal super armor can; this means that it cannot absorb attacks with an Armor Break property or throws, nor can it absorb more than one attack. However, generally the counter follows any absorbed hit so quickly that one need not be concerned about attacks that strike multiple times, of course, grabs based moves, supers and ultras can still penetrate this technique, prompting the player to time the technique with precision. It can also be performed in the air, as of Super Street Fighter IV.