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:{{Quote|The ultimate technique. "Kongou-kokuretsuzan". The might of the heavens resides in my fist.... Humans.... All walks of life!! It begins with the power of my savage attack!|Akuma in ''[[Street Fighter III: 2nd Impact]]''}}
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:{{Quote|The ultimate technique. "Kongou-kokuretsuzan". The might of the heavens resides in my fist.... Humans.... All walks of life!! It begins with the power of my savage attack!|Akuma in his ending, ''[[Street Fighter III: 2nd Impact]]''}}
   
The '''Kongou Kokuretsuzan''' (金剛國裂斬, "[http://en.wikipedia.org/wiki/Vajra Vajra] Province Rending Slash") is one of [[Akuma]]'s [[Super Art]]s in ''[[Street Fighter III: 3rd Strike]]''.
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The '''Kongou Kokuretsuzan''' (金剛國裂斬, "[http://en.wikipedia.org/wiki/Vajra Vajra] Province Rending Slash"), commonly nicknamed and abbreviated '''''KKZ''''', is one of [[Akuma]]'s [[Super Art]]s in ''[[Street Fighter III: 3rd Strike]]''.
   
 
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|style="text-align:center;"|[[File:Arcade Modifier (Max).png‎|Maximum only]][[File:Arcade-Stick-Down.png|Downward]] [[File:Arcade-Stick-Down.png|Downward]] [[File:Arcade-Stick-Down.png|Downward]] {{+}} [[File:Arcade-Button-2xPunch.png|2 punch buttons]]
 
|style="text-align:center;"|[[File:Arcade Modifier (Max).png‎|Maximum only]][[File:Arcade-Stick-Down.png|Downward]] [[File:Arcade-Stick-Down.png|Downward]] [[File:Arcade-Stick-Down.png|Downward]] {{+}} [[File:Arcade-Button-2xPunch.png|2 punch buttons]]
 
|-
 
|-
|style="text-align:center;"|''[[SNK vs. Capcom]]''
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|style="text-align:center;"|''[[SNK vs. Capcom: The Match of the Millennium]]''
|style="text-align:center;"|[[File:Arcade Modifier (Max).png|Maximum only‎]][[File:Arcade-Stick-DL.png|Down-backward]][[File:Arcade_Stick_HCB.png|Half-circle backward]][[File:Arcade_Stick_DR.png|Down-forward]] {{+}} [[File:Arcade_Button_Punch.png|Punch]]
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| style="text-align:center;" |[[File:Arcade Modifier (Max).png|Maximum only‎]][[File:Arcade-Stick-DL.png|Down-backward]][[File:Arcade_Stick_HCB.png|Half-circle backward]][[File:Arcade_Stick_DR.png|Down-forward|17x24px]] {{+}} [[File:Arcade_Button_Punch.png|Punch]]
 
|}
 
|}
   
 
==Description==
 
==Description==
Executed by pressing down three times and pressing two punch buttons, Akuma puts his hand up and charges it with energy, violently slamming his fist on the ground; the resulting explosion of pure energy first takes the form of a lightning bolt, and then emanates outwards in a shock wave of energy that rises from the ground as a geyser formation.
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Executed by pressing down three times and pressing two punch buttons (or in SNK Vs. Capcom: The Match of the Millennium's case, pressing down-backward, performing a half-circle backward motion and pressing down-forward) with a completely filled [[Super Art Gauge]], Akuma puts his hand up and charges it with energy, violently slamming his fist on the ground; the resulting explosion of pure energy first takes the form of a lightning bolt, and then emanates outwards in a shock wave of energy that rises from the ground as a geyser formation.
   
Like the [[Raging Demon]], the attack is a secret Super Art, as it can be used no matter which Super Art was chosen at the character select screen, and uses up the whole super gauge. This means that in ''3rd Strike'', in any given match, Akuma has access to three Super Arts, making him extremely dangerous. In addition, the [[Satsui no Hado]] [[Taunt/Street Fighter III|taunt]] can also increase its lethality, making it even more powerful. While the attack can be blocked, the initial lighting bolt cannot be [[Parry|parried]]. The vortex of energy that is generated afterwards however, can be 'red parried' after blocking the initial bolt. Finally, even when Akuma's own fist does not hit the foe, the pure energy shock wave as an aftermath will still inflict a great amount of damage if they are within its vicinity.
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Like the [[Shun Goku Satsu]], the attack is a 'secret' Super Art, and can be used no matter which Super Art was chosen at the character select screen. This means that in ''3rd Strike'', in any given match, Akuma has access to three Super Arts, making him extremely dangerous. In addition, the [[Satsui no Hado]] [[Taunt/Street Fighter III|taunt]] can also increase its power.
   
  +
While the attack can be blocked, the initial lighting bolt cannot be [[Parry|parried]]. The vortex of energy that is generated afterwards however, can be 'red parried' after blocking the initial bolt. Finally, even when Akuma's own fist does not hit the foe, the pure energy shock wave will still inflict a great amount of damage if they are within its vicinity.
==Origin==
 
Akuma developed the move over many years, and mastered it only by the end of ''[[Street Fighter III: 2nd Impact]]''.<ref name="2I Ending">http://www.youtube.com/watch?v=mIM4tQNG-Uo</ref> He considers it to be his ultimate technique, with the "power of the heavens" residing in his fist.<ref name="2I Ending"/> It is confirmed that this is the move Akuma uses after fighting Ryu on his tiny island to crush it into pieces, displaying the lethality of the attack.
 
   
It should also be noted that if Akuma misses the [[Misogi]] in ''[[Street Fighter X Tekken]]'', the move becomes the Kongou Kokuretsuzan, and can still inflict a decent amount of damage if the opponent is close enough.
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If Akuma misses the [[Misogi]] in ''[[Street Fighter X Tekken]]'', the move becomes something similar to the Kongou Kokuretsuzan, and can still inflict a decent amount of damage if the opponent is close enough. His [[Oni]] form has the [[Tenchi Sokaigen]] as an [[Ultra Combo]] in ''[[Super Street Fighter IV]]'', which can be considered a precursor of sorts to the Kongou Kokuretsuzan. In ''[[Street Fighter V]]'', Akuma has the [[Sekia Kuretsuha]], which can be considered another precursor to the Kongou Kokuretsuzan.
  +
 
==Origin==
  +
Akuma developed the move over many years, and mastered it only by the end of ''[[Street Fighter III: 2nd Impact]]''. In [[Street Fighter Alpha 2|''Street Fighter Alpha 2'']], after fighting Ryu on his tiny island in, he uses the technique to crush it into pieces.
   
 
==Tactics==
 
==Tactics==
Since Akuma has no [[EX Special]]s, it is easy for Akuma to build up two stocks of Super Gauge. By itself this move can be used as an anti-air; it can also be used a counter to specific attacks due to its extremely high amount of invinciblity frames. Unfortunately, this move is virtually useless in combos due to its startup time. However, this move can be used as a reset (e.g., after a Short [[Tatsumaki Zankuukyaku]] into a standing Jab).
+
Since Akuma has no [[EX Special]]s, it is easy for Akuma to build up two stocks of Super Gauge. By itself, this move can be used as an anti-air; it can also be used a counter to specific attacks due to its extremely high amount of invinciblity frames. Unfortunately, this move is virtually useless in combos due to its startup time. However, this move can be used as a reset (e.g., after a short [[Tatsumaki Zankukyaku]] into a standing jab).
   
One of its most useful applications is as a compliment to the Raging Demon. The player can create ambiguous setups where the opponent is led to believe he is using the Raging Demon i.e. dashing in, etc., prepping the opponent to counter-attack with either weak punches, throws, special moves or neutral or forward jumps which instead can be countered with the Kongou Kokuretsuzan. If the opponent jumps back, the player can proceed with the Raging Demon instead.
+
One of its most useful applications is as a compliment to the Shun Goku Satsu. The player can create ambiguous setups where the opponent is led to believe he is using the Shun Goku Satsu i.e. dashing in, etc., prepping the opponent to counter-attack with either weak punches, throws, special moves or neutral or forward jumps; these can instead can be countered with the Kongou Kokuretsuzan. If the opponent jumps back, the player can proceed with the Shun Goku Satsu instead.
   
Provided the entire move of the initial bolt and following aftershocks connect, it can remove around 60% of the opponent's health (compared to the 40% for the Raging Demon), and almost rivals [[Gill]]'s 65-70% on his Super Arts. This move is also very useful against the CPU-controlled Gill, provided the player is quick to react. If used properly, it can knock him out of the [[Meteor Strike]] and [[Seraphic Wing]]. The initial bolt is one of the rare energy attacks that breaks right through Gill's force field during [[Resurrection]], and is guaranteed to stop the move and instantly K.O. him out of it by nullifying his recovered health.
+
Provided the entire move of the initial bolt and following aftershocks connect, it can deplete around 60% of the opponent's health (compared to 40% for the Shun Goku Satsu), and almost rivals [[Gill]]'s 65-70% on his Super Arts. This move is also very useful against the CPU-controlled Gill, provided the player is quick to react; if used properly, it can knock him out of the [[Meteor Strike]] and [[Seraphic Wing]]. The initial bolt is also one of the rare energy attacks that breaks right through Gill's force field during [[Resurrection]], and is guaranteed to stop the move and instantly K.O. him out of it by nullifying his recovered health.
  +
  +
  +
==Character Meaning==
  +
{{inc1}}
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* 金剛 (Kongou) = Vajra; diamond; lit. gold + strong/sturdy
  +
* 國 (Koku) = Province; land; country
  +
* 裂 (Retsu) = Rending; tearing; splitting
  +
* 斬 (Zan) = Slice; behead; kill
   
 
==Trivia==
 
==Trivia==
  +
* [[Captain Commando (character)|Captain Commando]] has a similar special attack called "Captain Collider" in the ''Marvel vs. Capcom'' series.
* Kongou Kokuretsuzan is very similar to SNK villain Geese Howard's "Raging Storm" technique, particularly the "cage" variation seen in games such as ''The King of Fighters '96'' and ''[[Capcom vs. SNK 2]]''. Perhaps in reference to this similarity, ''[[SNK vs. Capcom: The Match of the Millennium]]'' changes Kongou Kokuretsuzan's input to match Raging Storm's infamous "pretzel" motion.
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* Kongou Kokuretsuzan is very similar to SNK villain [http://snk.wikia.com/wiki/Geese_Howard Geese Howard]'s "Raging Storm" technique, particularly the "cage" variation seen via Geese's normal-self in the first few ''Fatal Fury'' games and other outside games such as ''The King of Fighters '96'' and both of the ''Capcom vs. SNK'' games (barring the "claw-version" his Nightmare-self possesses). Perhaps in reference to this similarity, ''[[SNK vs. Capcom: The Match of the Millennium]]'' changes the Kongou Kokuretsuzan's input to match the Raging Storm's infamous "pretzel" motion (see the description above).
  +
* Akuma's match win pose in ''Street Fighter IV'' and ''Marvel vs. Capcom 3'' mimics the Kongou Kokuretsuzan.
  +
** His taunt in ''Street Fighter V'' also mimics the motions, but doesn't create an explosion. It instead creates a small shock wave along the ground that knocks down the opponent.
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
[[File:Akuma-ragingstorm.gif]]
 
  +
Akuma-ragingstorm.gif|Akuma's Kongou Kokuretsuzan
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2014-10-24_00002.jpg|Oni's Tenchi Sokaigen
  +
</gallery>
  +
 
==Sprites==
 
==Sprites==
 
[[File:Kongou kokouretsu zan.gif]]
 
[[File:Kongou kokouretsu zan.gif]]
  +
 
==References==
 
==References==
 
<references/>
 
<references/>
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  +
{{Akuma1}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
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[[Category:Akuma's Super Arts]]
 
[[Category:Akuma's Super Arts]]
 
[[Category:Satsui no Hado Attacks]]
 
[[Category:Satsui no Hado Attacks]]
[[Category:Attacks that cannot be Parried]]
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[[Category:Unparryable Attacks]]
  +
[[Category:Anti-Air Attacks]]

Revision as of 23:21, 29 May 2020

"The ultimate technique. "Kongou-kokuretsuzan". The might of the heavens resides in my fist.... Humans.... All walks of life!! It begins with the power of my savage attack!"
—Akuma in his ending, Street Fighter III: 2nd Impact

The Kongou Kokuretsuzan (金剛國裂斬, "Vajra Province Rending Slash"), commonly nicknamed and abbreviated KKZ, is one of Akuma's Super Arts in Street Fighter III: 3rd Strike.

Input
Appearance Input
Street Fighter III: 3rd Strike Maximum onlyDownward Downward Downward + 2 punch buttons
SNK vs. Capcom: The Match of the Millennium Maximum only‎Down-backwardHalf-circle backwardDown-forward + Punch

Description

Executed by pressing down three times and pressing two punch buttons (or in SNK Vs. Capcom: The Match of the Millennium's case, pressing down-backward, performing a half-circle backward motion and pressing down-forward) with a completely filled Super Art Gauge, Akuma puts his hand up and charges it with energy, violently slamming his fist on the ground; the resulting explosion of pure energy first takes the form of a lightning bolt, and then emanates outwards in a shock wave of energy that rises from the ground as a geyser formation.

Like the Shun Goku Satsu, the attack is a 'secret' Super Art, and can be used no matter which Super Art was chosen at the character select screen. This means that in 3rd Strike, in any given match, Akuma has access to three Super Arts, making him extremely dangerous. In addition, the Satsui no Hado taunt can also increase its power.

While the attack can be blocked, the initial lighting bolt cannot be parried. The vortex of energy that is generated afterwards however, can be 'red parried' after blocking the initial bolt. Finally, even when Akuma's own fist does not hit the foe, the pure energy shock wave will still inflict a great amount of damage if they are within its vicinity.

If Akuma misses the Misogi in Street Fighter X Tekken, the move becomes something similar to the Kongou Kokuretsuzan, and can still inflict a decent amount of damage if the opponent is close enough. His Oni form has the Tenchi Sokaigen as an Ultra Combo in Super Street Fighter IV, which can be considered a precursor of sorts to the Kongou Kokuretsuzan. In Street Fighter V, Akuma has the Sekia Kuretsuha, which can be considered another precursor to the Kongou Kokuretsuzan.

Origin

Akuma developed the move over many years, and mastered it only by the end of Street Fighter III: 2nd Impact. In Street Fighter Alpha 2, after fighting Ryu on his tiny island in, he uses the technique to crush it into pieces.

Tactics

Since Akuma has no EX Specials, it is easy for Akuma to build up two stocks of Super Gauge. By itself, this move can be used as an anti-air; it can also be used a counter to specific attacks due to its extremely high amount of invinciblity frames. Unfortunately, this move is virtually useless in combos due to its startup time. However, this move can be used as a reset (e.g., after a short Tatsumaki Zankukyaku into a standing jab).

One of its most useful applications is as a compliment to the Shun Goku Satsu. The player can create ambiguous setups where the opponent is led to believe he is using the Shun Goku Satsu i.e. dashing in, etc., prepping the opponent to counter-attack with either weak punches, throws, special moves or neutral or forward jumps; these can instead can be countered with the Kongou Kokuretsuzan. If the opponent jumps back, the player can proceed with the Shun Goku Satsu instead.

Provided the entire move of the initial bolt and following aftershocks connect, it can deplete around 60% of the opponent's health (compared to 40% for the Shun Goku Satsu), and almost rivals Gill's 65-70% on his Super Arts. This move is also very useful against the CPU-controlled Gill, provided the player is quick to react; if used properly, it can knock him out of the Meteor Strike and Seraphic Wing. The initial bolt is also one of the rare energy attacks that breaks right through Gill's force field during Resurrection, and is guaranteed to stop the move and instantly K.O. him out of it by nullifying his recovered health.


Character Meaning


This section is currently incomplete.
Please assist the Street Fighter Wiki,
and complete the section if you can.
  • 金剛 (Kongou) = Vajra; diamond; lit. gold + strong/sturdy
  • 國 (Koku) = Province; land; country
  • 裂 (Retsu) = Rending; tearing; splitting
  • 斬 (Zan) = Slice; behead; kill

Trivia

  • Captain Commando has a similar special attack called "Captain Collider" in the Marvel vs. Capcom series.
  • Kongou Kokuretsuzan is very similar to SNK villain Geese Howard's "Raging Storm" technique, particularly the "cage" variation seen via Geese's normal-self in the first few Fatal Fury games and other outside games such as The King of Fighters '96 and both of the Capcom vs. SNK games (barring the "claw-version" his Nightmare-self possesses). Perhaps in reference to this similarity, SNK vs. Capcom: The Match of the Millennium changes the Kongou Kokuretsuzan's input to match the Raging Storm's infamous "pretzel" motion (see the description above).
  • Akuma's match win pose in Street Fighter IV and Marvel vs. Capcom 3 mimics the Kongou Kokuretsuzan.
    • His taunt in Street Fighter V also mimics the motions, but doesn't create an explosion. It instead creates a small shock wave along the ground that knocks down the opponent.

Gallery

Sprites

Kongou kokouretsu zan

References