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The {{Nihongo|'''Koryuken'''|晃龍拳|Kouryuuken|"Dazzling Dragon Fist"}} is one of [[Dan]]'s [[Special Attack|special attacks]], introduced in the [[Street Fighter Alpha series|''Street Fighter Alpha'']] series.
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The {{Nihongo|'''Koryuken'''|晃龍拳|Kouryuuken|"Clear Dragon Fist"}} is one of [[Dan]]'s [[Special Attack|special attacks]], introduced in the [[Street Fighter Alpha series|''Street Fighter Alpha'']] series.
   
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:190px;"
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:180px;"
 
|+'''Input'''
 
|+'''Input'''
 
|-
 
|-
 
! scope="row"|All appearances
 
! scope="row"|All appearances
|[[Image:Arcade Stick S.png]] {{+}} [[Image:Arcade Button Punch.png]]
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| style="text-align:center;"|[[Image:Arcade Stick S.png]]'''+'''[[Image:Arcade Button Punch.png]]
 
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|}
   
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==Description==
 
==Description==
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[[File:Koryuken.jpg|thumb|250x250px|Another shot of the Koryuken in the same game.]]
Executed the same as the Shoryuken, the Koryuken is also visually similar to the original move - a jumping uppercut with the fist half-extended, and the knee corresponding to the punching hand raised. In the ''[[Street Fighter IV]]'' series, the move appears similar to a [[Tiger Uppercut]], with Dan raising the knee opposite the punching hand. However, unlike most Shoryuken-type attacks, Dan strikes with his leading hand, similar to the [[Kinjite Shoryuken|Forbidden Shoryuken]]. Curiously, in the ''Street Fighter IV'' series, Dan performs a proper Shoryuken for his time-over victory pose.
 
  +
Executed the same as the Shoryuken, the Koryuken is also visually similar to the original move - a jumping uppercut with the punching arm half-extended, and the knee corresponding to the punching hand raised.
  +
 
In the ''[[Street Fighter IV]]'' series, the move appears similar to a [[Tiger Uppercut]], with Dan raising the knee opposite the punching hand. Unlike most Shoryuken-type attacks, Dan instead strikes with his leading hand in the said game, similar to the [[Kinjite Shoryuken|Forbidden Shoryuken]]. Curiously, in the ''Street Fighter IV'' series, Dan performs a proper Shoryuken for his time-over victory pose.
   
 
The punch button used determines the damage, distance, and height; light punch has the least height, damage, and distance, while hard punch has the most, and medium is a balance of the two.
 
The punch button used determines the damage, distance, and height; light punch has the least height, damage, and distance, while hard punch has the most, and medium is a balance of the two.
   
 
==Tactics==
 
==Tactics==
As with the Shoryuken, this move functions well as an anti-air. In ''[[Street Fighter Alpha 3]]'', Dan may randomly flash before executing the move. Should he flash, he gains invincibility during the attack. Due to its random nature, the flash has no value as far as tactics go.
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As with the Shoryuken, this move functions well as an anti-air. In ''[[Street Fighter Alpha 3]]'', there is a 12.5% chance (one in eight) that Dan may flash before executing the move, gaining invincibility during the attack. Though the flash appears random (and thus lacking in tactical value), it actually appears to be determined by a set pattern. If the move is performed as the 23rd action since the start of a round, it will be a flashing Koryuken, as will every Koryuken performed as his 15th action from that point.<ref>[http://www.gamefaqs.com/arcade/564869-street-fighter-alpha-3/faqs/295 Street Fighter Alpha 3 (ARC): FAQ/Move List by Kao Megura]</ref> While this technically gives the flash some tactical use, it is heavily limited.
   
In the ''Street Fighter IV ''series, the invincibility of the move is instead determined by the button(s) used, with light giving none and the new [[EX Special]] version giving the most of the other three.<ref>[http://iplaywinner.com/dan-ssf4/ iPlayWinner: Street Fighter IV - Dan]</ref> The EX Special also hits twice, but deals less damage than the heavy punch version.
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In the ''Street Fighter IV ''series, the invincibility of the move is instead determined by the button(s) used, with light giving none and the new [[EX Special]] version, called the Saikyo-Koryuken, giving the most of the other three.<ref>[http://iplaywinner.com/dan-ssf4/ iPlayWinner: Street Fighter IV - Dan]</ref> The EX Special also hits twice, but deals less damage than the heavy punch version.
   
 
==Sprite==
 
==Sprite==
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<gallery>
 
<gallery>
 
Koryuken.png|Koryuken in ''Street Fighter IV''.
 
Koryuken.png|Koryuken in ''Street Fighter IV''.
Koryuken.jpg|Another shot of the Koryuken in the same game.
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vs190623-002.JPG|Koryuken in Gem Fighter.
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
<references/>
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<references/>{{Dan1}}[[Category:Attacks]]
[[Category:Attacks]]
 
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Dan's Special Attacks]]
 
[[Category:Dan's Special Attacks]]
 
[[Category:EX-able Attacks]]
 
[[Category:EX-able Attacks]]
 
[[Category:Shoryuken-based Attacks]]
 
[[Category:Shoryuken-based Attacks]]
 
[[Category:Anti-Air Attacks]]

Revision as of 08:37, 9 June 2020

The Koryuken (晃龍拳 Kouryuuken?, "Clear Dragon Fist") is one of Dan's special attacks, introduced in the Street Fighter Alpha series.

Input
All appearances Arcade Stick S+Arcade Button Punch

Origin

Like many of his moves, it is a parody of an existing "shotokan-style" move (in this case, the Shoryuken), and is likely the result of Dan's limited understanding of the Shoryuken, gained while he was briefly under Gouken's tutelage.

Description

Koryuken

Another shot of the Koryuken in the same game.

Executed the same as the Shoryuken, the Koryuken is also visually similar to the original move - a jumping uppercut with the punching arm half-extended, and the knee corresponding to the punching hand raised.

In the Street Fighter IV series, the move appears similar to a Tiger Uppercut, with Dan raising the knee opposite the punching hand. Unlike most Shoryuken-type attacks, Dan instead strikes with his leading hand in the said game, similar to the Forbidden Shoryuken. Curiously, in the Street Fighter IV series, Dan performs a proper Shoryuken for his time-over victory pose.

The punch button used determines the damage, distance, and height; light punch has the least height, damage, and distance, while hard punch has the most, and medium is a balance of the two.

Tactics

As with the Shoryuken, this move functions well as an anti-air. In Street Fighter Alpha 3, there is a 12.5% chance (one in eight) that Dan may flash before executing the move, gaining invincibility during the attack. Though the flash appears random (and thus lacking in tactical value), it actually appears to be determined by a set pattern. If the move is performed as the 23rd action since the start of a round, it will be a flashing Koryuken, as will every Koryuken performed as his 15th action from that point.[1] While this technically gives the flash some tactical use, it is heavily limited.

In the Street Fighter IV series, the invincibility of the move is instead determined by the button(s) used, with light giving none and the new EX Special version, called the Saikyo-Koryuken, giving the most of the other three.[2] The EX Special also hits twice, but deals less damage than the heavy punch version.

Sprite

Street Fighter Alpha 2SvC Chaos: SNK vs

Screenshots

References