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The '''Ku-Runge''' is one [http://streetfighter.wikia.com/wiki/Karin Karin]'s [http://streetfighter.wikia.com/wiki/Unique_Attack unique attacks], introduced in ''[http://streetfighter.wikia.com/wiki/Street_Fighter_V Street Fighter V]''.
 
The '''Ku-Runge''' is one [http://streetfighter.wikia.com/wiki/Karin Karin]'s [http://streetfighter.wikia.com/wiki/Unique_Attack unique attacks], introduced in ''[http://streetfighter.wikia.com/wiki/Street_Fighter_V Street Fighter V]''.
   
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:175px;"
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:200px;"
 
|+'''Input'''
 
|+'''Input'''
 
|-
 
|-
 
! scope="row"|''[[Street Fighter V]]''
 
! scope="row"|''[[Street Fighter V]]''
![[File:Arcade-Stick-Left.png|Back]][[File:Arcade-Button-MPunch.png|Medium punch|link=http://streetfighter.wikia.com/wiki/File:Arcade-Button-MPunch.png]]'''>'''[[File:Arcade-Button-HPunch.png|thumb|24x24px]]
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![[Image:Arcade Modifier Air.png|link=http://streetfighter.wikia.com/wiki/File:Arcade_Modifier_Air.png]][[File:Arcade-Button-MPunch.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Button-MPunch.png]]'''>'''[[File:Arcade-Button-HPunch.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Button-HPunch.png]]
 
|}
 
|}
 
== Description ==
 
== Description ==
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[[File:Ku-Renge.jpg|thumb|250x250px]]
Executed by pressing Medium Punch, followed by Heavy Punch in succession mid-jump, Karin performs an open handed thrust and then lands a palm strike to knock the opponent to the ground. 
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Executed by pressing Medium Punch, followed by Heavy Punch in succession during mid-jump, Karin performs an open handed thrust and then lands a palm strike to knock the opponent to the ground. 
   
 
== Tactics ==
 
== Tactics ==
This attack is an optimal anti-air. The first hit will put the opponent in a juggle state, allowing Karin to finish the target combo. If Karin successfully hits this target combo when she's jumping forward, she will land fairly close to the opponent. She can dash forward or use [http://streetfighter.wikia.com/wiki/Kanzuki-Ryu_Hokojutsu_Sappo Kanzuki-Ryu Hokojutsu Seppo] to close in on the opponent and continue pressure with light normals and frametraps.
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This attack is an optimal anti-air tool. The first hit is Karin's main air-to-air move. It has a high hitbox, making it a decent move to use if her opponent is above her. The first attack also puts her opponent in a juggle state, allowing Karin to finish the target combo. If Karin successfully hits this target combo when she's jumping forward, she will land fairly close to the opponent. She can dash forward or use [http://streetfighter.wikia.com/wiki/Kanzuki-Ryu_Hokojutsu_Sappo Kanzuki-Ryu Hokojutsu Seppo] to close in on the opponent and continue pressure with light normals and frametraps.
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== Trivia ==
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* This attack's properties are very similar to Ibuki's [[Aoji]] when she uses it off her hard kick Kasumi Gake.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Ku-Renge.gif|Ku-Renge
 
Ku-Renge.gif|Ku-Renge
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StreetFighterV 12_29_2019 5_42_49 PM.png|Karin knocking down her opponent with Ku-Renge.
</gallery>
 
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</gallery>{{Karin1}}[[Category:Attacks]]
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[[Category:Unique Attacks]]
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[[Category:Karin's Unique Attacks]]
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[[Category:Target Combos]]
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[[Category:Anti-Air Attacks]]
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[[Category:Airborne-only Moves]]
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[[Category:Air Attacks]]

Revision as of 22:19, 2 June 2020

The Ku-Runge is one Karin's unique attacks, introduced in Street Fighter V.

Input
Street Fighter V Arcade Modifier AirArcade-Button-MPunch>Arcade-Button-HPunch

Description

Ku-Renge

Executed by pressing Medium Punch, followed by Heavy Punch in succession during mid-jump, Karin performs an open handed thrust and then lands a palm strike to knock the opponent to the ground. 

Tactics

This attack is an optimal anti-air tool. The first hit is Karin's main air-to-air move. It has a high hitbox, making it a decent move to use if her opponent is above her. The first attack also puts her opponent in a juggle state, allowing Karin to finish the target combo. If Karin successfully hits this target combo when she's jumping forward, she will land fairly close to the opponent. She can dash forward or use Kanzuki-Ryu Hokojutsu Seppo to close in on the opponent and continue pressure with light normals and frametraps.

Trivia

  • This attack's properties are very similar to Ibuki's Aoji when she uses it off her hard kick Kasumi Gake.

Gallery