"Here I come! C'mon, c'mon! What's the problem? Don't underestimate me! I'm awesome. Woohoo! Piece of cake.
(行くぞオラァ! オラオラァ! どうしたどうした! ナメんじゃねぇぞ! トロ過ぎだぜぇ、ィイヤッホウ! チョー余裕っす。
Ikuzo oraa! Oraoraa! Dou shita-doushita! Namen janee zo! Toro-sugida zee, iiyahhou! Chou yoyuussu.?)
"The legend has now begun! Don't underestimate me! Chickening out?! Saikyo! Ohh yeah! Too easy! Burn this in your memory! A piece of cake!"
—Dan, Street Fighter V: Champion Edition

Dan using his Legendary Taunt super in Street Fighter IV.

The Legendary Taunt (挑発伝説 Chouhatsu Densetsu?), also known as the Super Taunt and Chouhatsu Densetsu, is one of Dan's Super Combos.

Appearance Function Input
Street Fighter Alpha series
Capcom vs. SNK Pro
Capcom vs. SNK 2
Super Combo Quarter-circle forwardQuarter-circle forward + Taunt
Street Fighter IV series Super Combo Quarter-circle forwardQuarter-circle forward + Hard punch + Hard kick
Marvel vs. Capcom series Hyper Combo Quarter-circle forwardQuarter-circle forward + Taunt
SNK vs. Capcom: The Match of the Millennium Super Combo Quarter-circle backwardQuarter-circle backward + Punch
SNK vs. Capcom: SVC Chaos Super Combo Quarter-circle forwardQuarter-circle forward + 2 punch buttons
Street Fighter V: Champion Edition Critical Art Quarter Circle ForwardQuarter Circle Forward+Punch x3+Kick x3
Dan 0

Description[edit | edit source]

Executed by performing two quarter-forward motions and pressing the taunt button, Dan performs a series of taunts consecutively; the specific taunts vary with the game. One iteration has Dan roll forward and perform a pose, flexing his bicep, then roll again and perform a second such pose. Dan continues to roll and alternate between the two poses several times before performing a slow-motion jump through the air. On landing, Dan displays his signature pose, sticking out his rear end and giving a thumbs-up to the camera with a glint in his smile, making a loud "ping" noise.

The move cannot do any damage, and Dan is fully vulnerable to any attack while the move is in action. However, it can be used to cancel into either of his Ultra Combos in the Street Fighter IV series; a couple of Dan's Trials revolve around comboing regular moves into the Legendary Taunt, and then into his Ultras.

Tactics[edit | edit source]

Under most circumstances, the Super Combo is virtually worthless. However, in the Street Fighter IV series, it can potentially be used to lure out inexperienced opponents attempting to take advantage and attack a supposedly unprotected Dan. If the opponent takes the bait, the player can then immediately cancel the Legendary Taunt into either Ultra Combo; the Hissho Buraiken is preferable due to its invincible startup.

In Capcom vs. SNK 2 and SNK vs. Capcom: SVC Chaos, if Dan manages to perform the entire move without being interrupted, both his and his opponent's Super Combo Gauge will fill completely. In Street Fighter V, the same phenomenon occurs, along with a full V-Trigger refill. During the ending animation, Dan takes five times the amount of damage.

Gallery[edit | edit source]

Sprites[edit | edit source]

Dan-legendaryTAUNT.gifDan-gem-legendtaunt.gif Chohatsudensetsu.gif Legendary taunt.gif

Video[edit | edit source]


(FUNNY) Street Fighter 4 'Dan's Super Taunt' clip HD (SUPER FUNNY)

Trivia[edit | edit source]

  • As the Legendary Taunt is one of the most comical Super Combos in Street Fighter, some players find unconventional uses for it. In-game Dan players would attempt to end battles with the fanmade Legendary Taunt Finish to purely annoy the opponent. Some PC players would use mods to make other characters use Dan's Legendary Taunt as if Dan was teaching the rest of the cast the way of the taunt (which is semi fitting as he is technically a mentor type character if only to Sakura).
  • While in most appearances Dan simply performs his usual taunts, in the SNK vs. Capcom series, he parodies several taunts from other characters:
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