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− | The '''Lightning Cannonball''' is [[Blanka]]'s first [[Ultra Combo]] in the ''[[Street Fighter IV]]'' series. It is effectively a more powerful, electrified version of his [[Super Combo]], [[Ground Shave Roll]]. |
+ | The {{Nihongo|'''Lightning Cannonball'''|ライトニングキャノンボール|Raitoningu Kyanonbooru}} is [[Blanka]]'s first [[Ultra Combo]] in the ''[[Street Fighter IV (series)|Street Fighter IV]]'' series. It is effectively a more powerful, electrified version of his [[Super Combo]], the [[Ground Shave Roll]]. |
− | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: |
+ | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width:505px;" |
|+'''Input''' |
|+'''Input''' |
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! scope="row"|All appearances |
! scope="row"|All appearances |
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− | |[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade |
+ | | style="text-align:center;"|[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade-Stick-Right.png|Forward|link=http://streetfighter.wikia.com/wiki/File:Arcade-Stick-Right.png]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch x3.png|All 3 punch buttons]] '''([[Image:Punch hold.png|Hold]] [[Image:Arcade Button Punch x3.png|All 3 punch buttons]] to control the timing)''' |
+ | |} |
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+ | {| align="center" border="1" cellpadding="1" cellspacing="1" |
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+ | |+'''Damage''' |
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+ | |- |
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+ | ! scope="row" |'''Blanka''' |
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+ | | '''495''' |
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==Description== |
==Description== |
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+ | [[Image:HDPVRPRO60 20200506 194239 003.JPG|thumb|200px|Lightning Cannonball.]] |
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− | + | Executed by charging backward then pressing forward, backward, forward and all three punch buttons, Blanka crouches, electrifies himself, then somersaults forward into a rolled-up position on the ground. If the player has not let go of the punch buttons, Blanka will remain there, rapidly spinning in place while electrified, until the punch button is released or until a small time limit elapses. Once one of these occur, or if the player did not hold down the punch buttons at all, Blanka will immediately roll forward a short distance, bowling-style, enveloped in electric energy. |
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As with the Ground Shave Roll, the attack is difficult to use correctly due to the precise timing and planning required; one way of ensuring that the second half of the move is not blocked is to execute it at extremely close range; the initial somersault will send the foe flying, and the ability to delay the follow-up roll allows Blanka to wait until the opponent is on the way down. |
As with the Ground Shave Roll, the attack is difficult to use correctly due to the precise timing and planning required; one way of ensuring that the second half of the move is not blocked is to execute it at extremely close range; the initial somersault will send the foe flying, and the ability to delay the follow-up roll allows Blanka to wait until the opponent is on the way down. |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | Blanka U1.gif|Lighting Cannonball in action. |
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+ | </gallery> |
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==Video== |
==Video== |
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+ | <gallery> |
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⚫ | |||
+ | Blanka U1|English Voices |
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⚫ | |||
+ | </gallery> |
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+ | |||
+ | ==Trivia== |
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+ | *The Lightning Cannonball has a startup of 4 [[Frame|frames]], making it one of the fastest non-[[Command Grab|command grab]] [[Ultra Combo]]s in ''[[Ultra Street Fighter IV]]''. There are three other [[Ultra Combo]]s with a startup of 4 frames, namely [[Decapre]]'s [[DCM|anti-air DCM]], [[Hugo]]'s [[Megaton Press]] and [[Rose]]'s [[Soul Satellite]]. |
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+ | |||
+ | {{Blanka1}} |
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[[Category:Attacks]] |
[[Category:Attacks]] |
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[[Category:Special Attacks]] |
[[Category:Special Attacks]] |
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[[Category:Ultra Combos]] |
[[Category:Ultra Combos]] |
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[[Category:Blanka's Ultra Combos]] |
[[Category:Blanka's Ultra Combos]] |
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+ | [[Category:Charge Attacks]] |
Revision as of 03:46, 18 May 2020
The Lightning Cannonball (ライトニングキャノンボール Raitoningu Kyanonbooru?) is Blanka's first Ultra Combo in the Street Fighter IV series. It is effectively a more powerful, electrified version of his Super Combo, the Ground Shave Roll.
All appearances | + ( to control the timing) |
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Blanka | 495 |
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Description
Executed by charging backward then pressing forward, backward, forward and all three punch buttons, Blanka crouches, electrifies himself, then somersaults forward into a rolled-up position on the ground. If the player has not let go of the punch buttons, Blanka will remain there, rapidly spinning in place while electrified, until the punch button is released or until a small time limit elapses. Once one of these occur, or if the player did not hold down the punch buttons at all, Blanka will immediately roll forward a short distance, bowling-style, enveloped in electric energy.
As with the Ground Shave Roll, the attack is difficult to use correctly due to the precise timing and planning required; one way of ensuring that the second half of the move is not blocked is to execute it at extremely close range; the initial somersault will send the foe flying, and the ability to delay the follow-up roll allows Blanka to wait until the opponent is on the way down.
Gallery
Video
Trivia
- The Lightning Cannonball has a startup of 4 frames, making it one of the fastest non-command grab Ultra Combos in Ultra Street Fighter IV. There are three other Ultra Combos with a startup of 4 frames, namely Decapre's anti-air DCM, Hugo's Megaton Press and Rose's Soul Satellite.