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!Input
 
!Input
 
|-
 
|-
| style="text-align:center;" |electric melo
+
|style="text-align:center;"|[[Electric Thunder]]
 
|style="text-align:center;"|[[Image:Arcade Modifier Tap.png|Tap]] [[Image:Arcade Button Punch.png|Punch]]
 
|style="text-align:center;"|[[Image:Arcade Modifier Tap.png|Tap]] [[Image:Arcade Button Punch.png|Punch]]
 
|-
 
|-
| style="text-align:center;" |Jordan 1
+
|style="text-align:center;"|[[Rolling Attack]]
 
|style="text-align:center;"|[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade-Stick-Right.png|Forward]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
 
|style="text-align:center;"|[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade-Stick-Right.png|Forward]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
 
|-
 
|-
| style="text-align:center;" |kyrie 3
+
|style="text-align:center;"|[[Backstep Roll]]
 
|style="text-align:center;"|[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade-Stick-Right.png|Forward]] {{+}} [[Image:Arcade_Button_Kick.png|Kick]]
 
|style="text-align:center;"|[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade-Stick-Right.png|Forward]] {{+}} [[Image:Arcade_Button_Kick.png|Kick]]
 
|-
 
|-
| style="text-align:center;" |lebron
+
|style="text-align:center;"|[[Vertical Roll]]
 
|style="text-align:center;"|[[Image:Arcade Stick CDU.png|Charge downward then upward]] {{+}} [[Image:Arcade Button Kick.png|Kick]]
 
|style="text-align:center;"|[[Image:Arcade Stick CDU.png|Charge downward then upward]] {{+}} [[Image:Arcade Button Kick.png|Kick]]
 
|-
 
|-
| style="text-align:center;" |super Stephen curry combo
+
|style="text-align:center;"|[[Super Combo]]:<br />[[Ground Shave Roll]]
 
|style="text-align:center;"|[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade Stick Right.png|Forward]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
 
|style="text-align:center;"|[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade Stick Right.png|Forward]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
 
|}
 
|}

Revision as of 00:00, 25 May 2020

Here are the move lists of all 19 characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. This article covers all of the special moves of SFII's characters. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. However, the inputs listed below were kept in the game's "Classic" Mode.

Akuma

GoukistIIportrait
Move Name Input
Gou-Hadoken Half-circle forward + Punch
Shakunetsu Hadoken Half-circle backward + Punch
Zanku Hadoken Airborne onlyQuarter-circle forward + Punch
Gou-Shoryuken Shoryuken motion + Punch
Tatsumaki Zankukyayu Quarter-circle backward + Kick
Air Tatsumaki Zankukyayu Airborne onlyQuarter-circle backward + Kick
Ashura Senku Shoryuken motion or Reverse Shoryuken motion + Three punches or Three kicks
Super Combo:
Shun Goku Satsu
Light punch Light punch Forward Light kick Heavy punch

Balrog

BalrogstIIportrait
Move Name Input
Dash Straight Charge backwardForward + Punch
Dash Upper Charge backwardForward + Kick
Turn Punch Hold Three punches then release
Buffalo Head Charge downward then upward + Punch
Super Combo:
Crazy Buffalo
Charge backwardForwardBackward then forward + Punch or Kick (Hold or release Kick)

Blanka

BlankastIIportrait
Move Name Input
Electric Thunder Tap Punch
Rolling Attack Charge backwardForward + Punch
Backstep Roll Charge backwardForward + Kick
Vertical Roll Charge downward then upward + Kick
Super Combo:
Ground Shave Roll
Charge backwardForwardBackward then forward + Punch

Cammy

CammystIIportrait
Move Name Input
Spiral Arrow Quarter-circle forward + Kick
Axle Spin Knuckle Half-circle forward + Punch / Quarter-circle backward + Punch
(some versions vary)
Cannon Spike Shoryuken motion + Kick
Hooligan Combination Diagonal half-circle forward + Punch + Punch (Follow-up varies)
Super Combo:
Spin Drive Smasher
Quarter-circle forwardQuarter-circle forward + Kick

Chun-Li

ChunlistIIportrait
Move Name Input
Lightning Kick Tap + Kick
Spinning Bird Kick Charge downward then upward + Kick
Kikoken Charge backwardForward + Punch
Yousou Kyaku Airborne only Downward + Medium kick
Super Combo:
Senretsu Kyaku
Charge backwardArcade Stick RightBackward then forward + Kick

Dee Jay

DeejaystIIportrait
Move Name Input
Air Slasher Charge backwardForward + Punch
Machine Gun Upper Charge downward then forward + Punch
Double Rolling Sobat Charge backwardForward + Kick
Jackknife Maximum Charge downward then upward + Kick
Super Combo:
Sobat Carnival
Charge backwardForwardBackward then forward + Kick

Dhalsim

DhalsimstIIportrait
Move Name Input
Yoga Fire Quarter-circle forward + Punch
Yoga Flame Half-circle forward + Punch
Yoga Blast Half-circle backward + Kick
Yoga Spear Airborne only Downward + Kick
Yoga Mummy Airborne only Downward + Heavy punch
Yoga Teleport Shoryuken motion or Reverse Shoryuken motion + Three punches or Three kicks
Super Combo:
Yoga Inferno
Half-circle forward Half-circle forward + Punch

E. Honda

EhondastIIportrait
Move Name Input
Hundred Hand Slap Tap + Punch
Sumo Headbutt Charge backwardForward + Punch
Sumo Smash Charge downward then upward + Kick
Super Combo:
Super Killer Head Ram
Charge backwardForwardBackward then forward + Punch

Evil Ryu

USFIIEvilRyuPortrait
Move Name Input
Hadoken Quarter-circle forward + Punch
Shakunetsu Hadoken Quarter-circle backward+ Punch
Shoryuken Shoryuken motion + Punch
Hurricane Kick In air OK Quarter-circle backward + Kick
Ashura Senku Shoryuken motion or Reverse Shoryuken motion + PunchPunch or KickKick
Super Combo:
Shun Goku Satsu
Light punch Light punch Forward Light kick Heavy punch

Fei Long

FeilongstIIportrait
Move Name Input
Rekkaken Quarter-circle forward + Punch
(can be performed three times in a row)
Shienkyaku Reverse Shoryuken motion + Kick
Rekkukyaku Diagonal half-circle forward + Kick
Super Combo:
Rekkashinken
Quarter-circle forwardQuarter-circle forward + Punch

Guile

GuilestIIportrait
Move Name Input
Sonic Boom Charge backwardForward + Punch
Flash Kick Charge downward then upward + Kick
Spin Back Knuckle Forward or Backward + Heavy punch
(Early versions do not require movement)
Super Combo:
Double Flash
Charge down-backwardDown-forward, down-backward, then upward + Kick

​Ken

KenstIIportrait
Move Name Input
Shoryuken Shoryuken motion + Punch
Hadoken Quarter-circle forward + Punch
Hurricane Kick In air OK Quarter-circle backward + Kick
Roundhouse Kick Quarter-circle forward + Kick
Super Combo:
Shoryu Reppa
Quarter-circle forwardQuarter-circle forward + Punch

M. Bison

BisonstIIportrait
Move Name Input
Psycho Crusher Charge backwardForward + Punch
Scissor Kick Charge backwardForward + Kick
Head Stomp Charge downward then upward + Kick (+ Punch)
Devil Reverse Charge downward then upward + Punch (+ Punch)
Super Combo:
Knee Press Nightmare
Charge backwardArcade Stick RightBackward then forward + Kick

Ryu

RyustIIportrait
Move Name Input
Hadoken Quarter-circle forward + Punch
Shakunetsu Hadoken Half-circle back + Punch
Shoryuken Shoryuken motion + Punch
Hurricane Kick In air OKQuarter-circle backward + Kick
Super Combo:
Shinku Hadoken
Quarter-circle forwardQuarter-circle forward + Punch

Sagat

SagatstIIportrait
Move Name Input
Tiger Shot Quarter-circle forward + Punch
Low Tiger Shot Quarter-circle forward + Kick
Tiger Uppercut Shoryuken motion + Punch
Tiger Knee Quarter-circle forward then up-forward+ Kick
Super Combo:
Tiger Genocide
Quarter-circle forwardQuarter-circle forward + Punch

T. Hawk

ThawkstIIportrait
Move Name Input
Mexican Typhoon Full circle + Punch
Tomahawk Buster Shoryuken motion + Punch
Condor Dive Airborne only Three punches
Super Combo:
Double Typhoon
Full circleFull circle + Punch

Vega

VegastIIportrait
Move Name Input
Sky High Claw Charge downward then upward + Punch
Rolling Crystal Flash Charge backwardForward + Punch
Flying Barcelona Attack Charge downward then upward + Kick (Punch)
Izuna Drop During Flying Barcelona Attack
(Forward or Backward + Punch near opponent)
Scarlet Terror Charge down-backwardForward + Kick
Super Combo:
Rolling Izuna Drop
Charge down-backwardDown-forward, down-backward, then upward + Kick

Violent Ken

USFIIViolentKenPortrait
Move Name Input
Hadoken Quarter-circle forward + Punch
Hurricane Kick In air OKQuarter-circle backward + Kick
Shoryuken Shoryuken motion + Punch
Rasetsukyaku Shoryuken motion + Kick
Super Combo:
Shinbu Messatsu
Quarter-circle forward Quarter-circle forward +  Kick

Zangief

ZangiefstIIportrait
Move Name Input
Double Lariat Three punches or Three kicks
Spinning Piledriver Full circle + Punch
Banishing Flat Quarter-circle forward + Punch
Super Combo:
Final Atomic Buster
Full circleFull circle + Punch