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(Added some info regarding the move's implementation in OMEGA Mode.)
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The {{Nihongo|'''Machinegun Upper'''|マシンガンアッパー|Mashingan Appaa}}, also known as the '''''Hyper Fist''''', is one of [[Dee Jay]]'s [[Special Attack|special attacks]], introduced along with him in ''[[Super Street Fighter II]]''.
 
The {{Nihongo|'''Machinegun Upper'''|マシンガンアッパー|Mashingan Appaa}}, also known as the '''''Hyper Fist''''', is one of [[Dee Jay]]'s [[Special Attack|special attacks]], introduced along with him in ''[[Super Street Fighter II]]''.
   
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:335px;"
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:330px;"
 
|+'''Input'''
 
|+'''Input'''
 
|-
 
|-
 
! scope="row" |'''All appearances'''
 
! scope="row" |'''All appearances'''
|[[Image:Arcade Stick CDU.png|Charge downward then upward]] {{+}} [[Image:Arcade Button Punch.png|Punch]] ([[Image:Arcade Modifier Tap.png|Tap rapidly]] [[Image:Arcade Button Punch.png|Punch]] for more hits)
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| style="text-align:center;"|[[Image:Arcade Stick CDU.png|Charge downward then upward]]'''+'''[[Image:Arcade Button Punch.png|Punch]] '''([[Image:Arcade Modifier Tap.png|Tap rapidly]] [[Image:Arcade Button Punch.png|Punch]] for more hits)'''
 
|}
 
|}
   
 
==Description==
 
==Description==
[[File:Machine_Gun_Upper.jpg|thumb|Machine Gun Upper hitting [[Rufus]] in ''Super Street Fighter IV''.]][[File:Machine_Gun_Upper.png|thumb|left|Machine Gun Upper, as seen in [[Super Street Fighter II Turbo#Game Boy Advance|Super Street Fighter II Turbo Revival]].]]Executed by charging downward then pressing upward and punch, Dee Jay performs a series of extremely fast uppercuts (""Dadadadadadadadadah!" in ''Super Street Fighter II'' or "LalalalalalalalalalalalaBOOLA!" in ''Super Street Fighter IV''). The strength of the attack depends on the punch button; the light punch does the least damage and stun, and the heavy punch does the most. It can [[Knockdown|knock down]] an opponent if the player taps the punch button properly.
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[[File:Machine_Gun_Upper.jpg|thumb|Machine Gun Upper hitting [[Rufus]] in ''Super Street Fighter IV''.]][[File:Machine_Gun_Upper.png|thumb|left|Machine Gun Upper, as seen in [[Super Street Fighter II Turbo#Game Boy Advance|Super Street Fighter II Turbo Revival]].]]
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Executed by charging downward then pressing upward and punch, Dee Jay performs a series of an extremely fast repeated uppercut with his following arm, initially starting at gut level and gradually to above-chin level.
   
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Dee Jay also makes a distinctive rhythmic battle cry during the move (""Dadadadadadadadadah!" in ''Super Street Fighter II'' or "LalalalalalalalalalalalaBOOLA!" in ''Super Street Fighter IV'').
The [[EX Special]] version introduced in ''[[Super Street Fighter IV]]'' does five hits on its own, and can get up to eight hits with repeated but precisely timed punch presses. It also acts as a [[Juggling|launcher]], throwing the opponent into the air where Dee Jay can land additional attacks before the opponent can fall to the ground.          
 
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The strength of the attack depends on the punch button; the light punch does the least damage and stun, and the heavy punch does the most. It can [[Knockdown|knock down]] an opponent if the player taps the punch button properly.
  +
 
The [[EX Special]] version introduced in ''[[Super Street Fighter IV]]'' does five hits on its own, and can get up to eight hits with repeated but precisely timed punch presses. It also acts as a [[Juggling|launcher]], throwing the opponent into the air where Dee Jay can land additional attacks before the opponent can fall to the ground.
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In ''[[Ultra Street Fighter IV]]''<nowiki/>'s [[OMEGA Mode]], as Dee Jay is a command input character in this mode, this attack is now executed by performing a quarter-circle back motion and pressing punch. Punch buttons can still be rapidly tapped for more hits, which will cause Dee Jay to end the attack with an uppercut with his other fist. The EX version also recieved a major overhaul. Dee Jay performs six 2-hit rapid punches before ending with an uppercut for a total of 13 hits.
   
 
==Tactics==
 
==Tactics==
 
This technique is a good option to finish combos or generally punish missed attacks. In the ''Street Fighter IV'' series, it can be used to juggle an opponent into Dee Jay's [[Climax Beat|second]] [[Ultra Combo]].
 
This technique is a good option to finish combos or generally punish missed attacks. In the ''Street Fighter IV'' series, it can be used to juggle an opponent into Dee Jay's [[Climax Beat|second]] [[Ultra Combo]].
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== Trivia ==
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* In ''Super Turbo'' the CPU Dee Jay was able to do much more hits than human players, in harder difficulties the CPU could almost deplete the life bar with one connecting hit of this attack.
   
 
==Gallery==
 
==Gallery==
 
===Sprites===
 
===Sprites===
 
[[File:MachineGunUpper.gif|Street Fighter Alpha 3]]
 
[[File:MachineGunUpper.gif|Street Fighter Alpha 3]]
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{{DeeJay1}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
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[[Category:EX-able Attacks]]
 
[[Category:EX-able Attacks]]
 
[[Category:Charge Attacks]]
 
[[Category:Charge Attacks]]
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[[Category:Tap Attacks]]

Revision as of 17:10, 27 October 2020

The Machinegun Upper (マシンガンアッパー Mashingan Appaa?), also known as the Hyper Fist, is one of Dee Jay's special attacks, introduced along with him in Super Street Fighter II.

Input
All appearances Charge downward then upward+Punch (Tap rapidly Punch for more hits)

Description

Machine Gun Upper

Machine Gun Upper hitting Rufus in Super Street Fighter IV.

Machine Gun Upper

Machine Gun Upper, as seen in Super Street Fighter II Turbo Revival.

Executed by charging downward then pressing upward and punch, Dee Jay performs a series of an extremely fast repeated uppercut with his following arm, initially starting at gut level and gradually to above-chin level.

Dee Jay also makes a distinctive rhythmic battle cry during the move (""Dadadadadadadadadah!" in Super Street Fighter II or "LalalalalalalalalalalalaBOOLA!" in Super Street Fighter IV).

The strength of the attack depends on the punch button; the light punch does the least damage and stun, and the heavy punch does the most. It can knock down an opponent if the player taps the punch button properly.

The EX Special version introduced in Super Street Fighter IV does five hits on its own, and can get up to eight hits with repeated but precisely timed punch presses. It also acts as a launcher, throwing the opponent into the air where Dee Jay can land additional attacks before the opponent can fall to the ground.

In Ultra Street Fighter IV's OMEGA Mode, as Dee Jay is a command input character in this mode, this attack is now executed by performing a quarter-circle back motion and pressing punch. Punch buttons can still be rapidly tapped for more hits, which will cause Dee Jay to end the attack with an uppercut with his other fist. The EX version also recieved a major overhaul. Dee Jay performs six 2-hit rapid punches before ending with an uppercut for a total of 13 hits.

Tactics

This technique is a good option to finish combos or generally punish missed attacks. In the Street Fighter IV series, it can be used to juggle an opponent into Dee Jay's second Ultra Combo.

Trivia

  • In Super Turbo the CPU Dee Jay was able to do much more hits than human players, in harder difficulties the CPU could almost deplete the life bar with one connecting hit of this attack.

Gallery

Sprites

Street Fighter Alpha 3