Marvel Super Heroes vs. Street Fighter is the fourth Marvel Comics-licensed fighting game produced by Capcom and the second installment in the Marvel vs. Capcom series. It is a sequel to X-Men vs. Street Fighter which replaces most of the X-Men characters with characters from Marvel Super Heroes. In an attempt to balance the previous game's problems, the game engine was altered, although it remained aesthetically the same which is what the game was criticized for. The game was released for the arcade in 1997, the Sega Saturn in 1998, and the Sony PlayStation in 1999.
The game uses the same tag-team format previously employed in X-Men vs. Street Fighter. In addition to all the features introduced, the player can now summon their partner to perform one of their special moves without changing their currently-controlled character.
Most of the Street Fighter characters from the previous game returned, with the exception of Cammy and Charlie, who are replaced by Dan and Sakura. However, all of the X-Men characters from the previous game (with the exception of Cyclops and Wolverine) are replaced with characters from Marvel Super Heroes (and Omega Red from X-Men).
Like in X-Men vs. Street Fighter, the single-player mode consists of matches against other tag-teams and a two-on-one fight against Apocalypse. However, the match against the player's default character and his partner is replaced with another two-on-one match, this time against a cyborg version of Akuma. The character who deals the finishing blow to Cyber-Akuma will have their ending played.
|Apocalypse||Serves as a boss character in the game, like he did in the previous game.|
| Cyber-Akuma |
|An amped up, cyborg version of Akuma created by Apocalypse. Also serves as the game's final boss.|
|U.S. Agent||Although a distinctly different character than Captain America in the Marvel universe, he is just a palette swap in the game.|
|Mephisto||A palette swap of Blackheart. His physical basic attacks ignite the opponent when they connect, but this is just an aesthetic difference. He is Blackheart's father in the comics.|
|Armored Spider-Man||A gray version of Spider-Man that has limited armor, based on a metallic suit he wore in the comics. He jumps sightly lower than before due to the heaviness of his armor.|
Street Fighter sideEdit
|Mech-Zangief||A version of Zangief that can neither block nor be put into hit stun. He trades the Banishing Flat for the Siberian Breath, a Yoga Flame-like move.|
|Dark Sakura||A tanned-skin version of Sakura who can perform the Hadoken horizontally instead of diagonally. She possesses Akuma's Ashura Senku and can perform the Raging Demon.|
|Shadow||A darkened robotic version of Charlie with powerful super moves that have incredible start-up lag. Shadow was brainwashed and suffered harsh experiments at Bison's hands, and now serves him.|
|Norimaro||An original character created and owned by Japanese comedian Noritake Kinashi who represents neither Marvel nor Capcom. He appears as a regular character only in the Japanese arcade and console versions of the game, but was removed in all the overseas versions. He portrays a sterotypical image of a nerdish, cowardly schoolboy-type guy. He is armed with a camera, throws common school items, mini-Gouki dolls, and plushies as projectiles. He also attempt to ask for his opponent's autograph mid-battle (can be seen when the player presses the START button during a match).|
The Survival mode of the Sega Saturn version hints at possible teams for this game in the vein of X-Men vs. Street Fighter as follows (listed in order of matches):
|Captain America||Ken Masters|
|U.S. Agent||Armored Spider-Man|
Just as the previous game, X-Men vs. Street Fighter, the Sega Saturn version, released only in Japan, makes use of Capcom's 4 MB RAM cartridge for the Saturn to retain the tag-team system of the original.
The PlayStation port, much like X-Men vs. Street Fighter, switches from tag-team setup to a best-two-of-three round format used in the traditional Street Fighter games, due to the limited RAM of the PlayStation. Like the previous game, there's a "Crossover Mode" where the player can use a tag team of their character with their a clone of their opponent and vice-versa. For example, if the player is controlling Ken and his opponent is Spider-Man, then the player's partner will be Spider-Man and the opponent's partner will be Ken.
- This is the first game in the series that doesn't feature any playable female characters from the Marvel side (all Marvel females who do appear are seen in stage backgrounds or endings), the second being Marvel vs. Capcom: Clash of Super Heroes.
- Omega Red is the only character of the Marvel Super Heroes who returned from X-Men: Children of the Atom.
- Omega Red's ending shows him having defeated/killed Ryu, with Ken deeply distressed and exalted questioning him shouting "how many lives have you ended?", to which only responds grinning "do you count the number of breaths you've taken?". This could be a reference to the manga series JoJo's Bizarre Adventure, specifically the scene where William Anthonio Zeppeli made a similar question toward vampire Dio Brando ("how many lives have you sucken away to heal those wounds?"), only to be answered cynically with "how many breads have you eaten in your life?".
Promotional Art and PackagingEdit
- To view all official character artwork, see: Official Art.
External Links Edit
|Marvel vs. Capcom Series|
|X-Men vs. Street Fighter · Marvel Super Heroes vs. Street Fighter · Marvel vs. Capcom: Clash of Super Heroes · Marvel vs. Capcom 2: New Age of Heroes · Marvel vs. Capcom 3: Fate of Two Worlds（Ultimate） · Marvel vs. Capcom Infinite|