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Marvel vs. Capcom series

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Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: ''[[w:c:capcomdatabase:X-Men: Children of the Atom|X-Men: Children of the Atom]]'', which featured characters strictly from the ''X-Men'' universe, and ''[[w:c:capcomdatabase:Marvel Super Heroes|Marvel Super Heroes]]'', which gleaned characters from Marvel's entire roster (''X-Men'' included).
 
Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: ''[[w:c:capcomdatabase:X-Men: Children of the Atom|X-Men: Children of the Atom]]'', which featured characters strictly from the ''X-Men'' universe, and ''[[w:c:capcomdatabase:Marvel Super Heroes|Marvel Super Heroes]]'', which gleaned characters from Marvel's entire roster (''X-Men'' included).
   
Although the tag-team fighting concept was not new, it was refined with this series. New fighting game terminology, such as the Aerial Rave (the act of performing a combo on an opponent while the opponent remains airborne) and the Variable Combination (the act of having two or more characters on the same team to perform their [[Hyper Combo|Hyper Combos]] at the same time) were added to the fighting game vernacular with this series.
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Although the tag-team fighting concept was not new, it was refined with this series. New fighting game terminology, such as [[Aerial Rave]] (the act of performing a combo on an opponent while the opponent remains airborne) and [[Variable Combination]] (the act of having two or more characters on the same team to perform their [[Hyper Combos]] at the same time) were added to the fighting game vernacular with this series.
   
 
==Games==
 
==Games==
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