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(→‎Description: Such a looker that Hugo.)
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[[File:(hugomsquasher).gif|thumb|289px|A pair of frames for Hugo's Meat Squasher in the ''Street Fighter III'' series.]]Executed by performing a full-circle motion and pressing kick, Hugo raises his arms and dashes forward in a manner similar [[Zangief]]'s [[Flying Power Bomb]], attempting to grab a standing opponent. If successful, Hugo picks them up by the face and runs with them toward the edge of the stage. When he gets there, he lets go just as he performs a body slam, squashing them between his considerable mass and the wall.
 
[[File:(hugomsquasher).gif|thumb|289px|A pair of frames for Hugo's Meat Squasher in the ''Street Fighter III'' series.]]Executed by performing a full-circle motion and pressing kick, Hugo raises his arms and dashes forward in a manner similar [[Zangief]]'s [[Flying Power Bomb]], attempting to grab a standing opponent. If successful, Hugo picks them up by the face and runs with them toward the edge of the stage. When he gets there, he lets go just as he performs a body slam, squashing them between his considerable mass and the wall.
   
The distance Hugo runs and the startup is determined by the kick button pressed. The light kick version has very little startup time, and runs about twice the length of Hugo's body size. The medium kick version has some more startup time, and covers roughly half of the screen. The heavy kick version has the most startup time, but covers around three fifths of the screen.
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The distance Hugo runs and the startup is determined by [[File:Meat_Squasher.jpg|thumb|Hugo attempting to grab Akuma in Ultra Street Fighter IV.]]the kick button pressed. The light kick version has very little startup time, and runs about twice the length of Hugo's body size. The medium kick version has some more startup time, and covers roughly half of the screen. The heavy kick version has the most startup time, but covers around three fifths of the screen.
   
 
The [[EX Special]] version has no startup time, covers the entire screen quickly, and makes Hugo invincible during the dash.
 
The [[EX Special]] version has no startup time, covers the entire screen quickly, and makes Hugo invincible during the dash.

Revision as of 20:53, 2 May 2014

The Meat Squasher is one of Hugo's special attacks in the Street Fighter III series.

Input
All appearances Full circle + Kick

Description

(hugomsquasher)

A pair of frames for Hugo's Meat Squasher in the Street Fighter III series.

Executed by performing a full-circle motion and pressing kick, Hugo raises his arms and dashes forward in a manner similar Zangief's Flying Power Bomb, attempting to grab a standing opponent. If successful, Hugo picks them up by the face and runs with them toward the edge of the stage. When he gets there, he lets go just as he performs a body slam, squashing them between his considerable mass and the wall. The distance Hugo runs and the startup is determined by

Meat Squasher

Hugo attempting to grab Akuma in Ultra Street Fighter IV.

the kick button pressed. The light kick version has very little startup time, and runs about twice the length of Hugo's body size. The medium kick version has some more startup time, and covers roughly half of the screen. The heavy kick version has the most startup time, but covers around three fifths of the screen.

The EX Special version has no startup time, covers the entire screen quickly, and makes Hugo invincible during the dash.

Origin

The attack is based on a cut-scene from Final Fight in Stage 3: the West Side; Hugo ambushes the player by running up on them from nowhere, grabs them by the face, picks them up and carries them back in the direction he came from for a grudge match with the Andore Family in a wrestling cage.

Tactics

The attack is difficult to use in high-level play, but it has the unique property of always leaving the opponent in the corner no matter where in the stage Hugo first grabs the opponent. Because of this, the opponent will always be in a difficult position after the move finishes. As the attack is a grab, it cannot be blocked or parried, and he cannot be thrown mid-run.

Gallery

Sprites

SvC Chaos: SNK vs