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Metsu Shoryuken in Street Fighter Alpha 3.

"Metsu! Sho-ryu-ken! (滅!昇ー龍ー拳! Metsu! Shō-ryū-ken!?)"
"This will be your grave! Metsu/Final...SHORYUKEN!!"

The Metsu Shoryuken (滅・昇龍拳 Metsu Shōryūken?, "Perish Rising Dragon Fist") is one of Ryu's special attacks, introduced as a Super Combo in Street Fighter Alpha 3. It later reappears as his second Ultra Combo in Super Street Fighter IV and again as Kage's main Critical Art in Street Fighter V.

Appearance Function Input
Street Fighter Alpha 3 Super Combo Maximum only Quarter-circle forwardDownward to down-forward+Kick (close range)
Super Street Fighter IV Ultra Combo II Quarter-circle forwardQuarter-circle forward+All 3 kick buttons
Street Fighter V: Arcade Edition Critical Art Quarter-circle forwardQuarter-circle forward+Punch
Ryu 503

Kage delivering a devastating uppercut to Cammy using Metsu Shoryuken.


Street Fighter Alpha 3[]

Executed by performing two quarter-circle forward motions and pressing kick with a full Super Combo gauge, Ryu slides, hitting his opponent with an elbow and following with a 2-hit Shoryuken, similar to his Shin Shoryuken; the main difference is that Ryu must be close to the opponent or connect with the earlier frames of the initial blow. If Ryu knocks out the opponent with this move, he has an unique victory pose where has his back to the player and faces away from his fallen opponent; perhaps acknowledging his (mis)use of the Satsui no Hado. However, if it is used as a counterattack and defeats the opponent without going into its full motion, Ryu will be in his usual victory poses instead of turning his back to the player.

Super Street Fighter IV[]

Ryu's Metsu Shoryuken defeats Cody in Super Street Fighter IV. Click to view the animation.

Executed by performing two quarter-circle forward motions and pressing all three kick buttons, Ryu crouches, and delivers a powerful punch to the opponent's midsection, which lifts them off their feet and then follows up by delivering the actual Metsu Shoryuken to their chin. The game slows down this part of the sequence to illustrate the force of the move, which is enough to crush the opponent's jaw. Ryu then follows through, blasting the opponent into the air from the force of the uppercut. Though this attack is powered by the Satsui no Hado, Ryu only uses the power to such a minor degree that it does not take him over.

In all appearances, if the initial hit is missed it becomes a Shoryuken that lands multiple hits and has some use as an anti-air, much like Gouken's Forbidden Shoryuken.

Street Fighter V: Arcade Edition[]

The Metsu Shoryuken serves as Kage's primary Critical Art. Executed by performing two quarter-circle forward motions and pressing a punch button, the move is almost identical to Ryu's from Super Street Fighter IV except Kage charges his fist with the power of the Satsui no Hado before making contact (he also foregoes the initial hit that Ryu's variation employs). Since the initial hit is no longer present in this version of the move, it will become the Forbidden Shoryuken if it fails to land at the very bottom of its arc, though Kage is able to juggle a Shoryuken afterward to make up for some of the lost damage.


Unfortunately for Ryu, the opportunity to use Metsu Shoryuken in Super Street Fighter IV is often limited without Focus Attacks, as Ryu's normal moves do not have the ability to set up a situation that would allow the Metsu Shoryuken to do full damage; it would only be used as the Forbidden Shoryuken in most combos, including ones against cornered foes.

Just like the Shin Shoryuken, it has a lengthy recovery and leaves Ryu open to attack for a significant amount of time. Its lack of flexibility restricts its primary use to counterattacks or finishing off crumpled opponents, though the alternate form, Forbidden Shoryuken, can be used as an anti-air, a counter to Ultra Combos, and a punisher.

Experienced players can utilize the full power of the move by performing a counter hit Shakunetsu Hadoken, dash canceling the recovery and performing the Metsu Shoryuken before the opponent hits the floor. As of Ultra Street Fighter IV, Ryu can also fully utilize it by performing the EX Shoryuken, dash canceling the recovery, and then performing the Metsu Shoryuken before the opponent lands on the floor.


  • If one moves the camera during the part where Kage punches his opponent's jaw it can be seen a red/black sphere surrounds both fighters.
  • This move appears in the seventh episode of the anime series Future Diary. The Fifth Diary holder, Reisuke Houjou, appears to be playing a spin-off of Street Fighter IV. There is a brief scene where his character (who appears to be Ryu) finishes off his opponent (who appears to be Chun-Li) with the Metsu Shoryuken; also including the "KO" graphic.
  • The Capcom-developed Monster Hunter Rise adds a variant of the Shoryugeki Hunter Art called the Metsu Shoryugeki, an even more intense version that does multiple hits if it counters an attack during the startup.
    • The Akuma crossover costume subsequently modifies the Sword and Shield moveset, with Metsu Shoryugeki resembling Akuma's V-Trigger-enhanced Shoryuken.