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'''[[File:Arcade_Stick_QCF.png]] [[File:Arcade_Stick_QCF.png]] + [[File:Arcade_Button_Kick_x3.png]]'''
 
'''[[File:Arcade_Stick_QCF.png]] [[File:Arcade_Stick_QCF.png]] + [[File:Arcade_Button_Kick_x3.png]]'''
   
'''Metsu Shoryuken''' is [[Ryu]]'s 2nd [[Ultra Combo|Ultra combo]] in ''[[Super Street Fighter IV]]''. It starts off by Ryu delivering a powerful punch to the opponents mid-section, just as he yells "Metsu!" and then follows up by delivering a fierce uppercut to the opponents chin. He then keeps his fist under the opponents chin and applies a lot of pressure (the effect of this can be seen when the opponents chin becomes some what flat). Ryu then yells "Shoryuken!" and proceeds on to deliver a devastating [[Shoryuken]] that inflicts a great deal of damage, this attack is powered by the [[Satsui no Hadou]] (because of Ryu only using the power to a degree as well as through enlightenment like Goutetsu, the side effects won't awaken).
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'''Metsu Shoryuken''' is [[Ryu]]'s [[Super Combo|super combo]] in [[Street Fighter Alpha]] and his 2nd [[Ultra Combo|Ultra combo]] in ''[[Super Street Fighter IV]]''. It starts off by Ryu delivering a powerful punch to the opponents mid-section, just as he yells "Metsu!" and then follows up by delivering a fierce uppercut to the opponents chin. He then keeps his fist under the opponents chin and applies a lot of pressure (the effect of this can be seen when the opponents chin becomes some what flat). Ryu then yells "Shoryuken!" and proceeds on to deliver a devastating [[Shoryuken]] that inflicts a great deal of damage, this attack is powered by the [[Satsui no Hadou]] (because of Ryu only using the power to a degree as well as through enlightenment like Goutetsu, the side effects won't awaken).
   
 
The attack, if missed becomes a Kinjite Shoryuken that inflicts the same multiple hits and can be used as an anti-air and has similar damage and properties to [[Gouken]]'s Kinjite Shoryuken. The priority and damage is also similar and is used primarily to counter Ultras, punish mistakes made by the opponent or when the opponent is in the crumbling state.
 
The attack, if missed becomes a Kinjite Shoryuken that inflicts the same multiple hits and can be used as an anti-air and has similar damage and properties to [[Gouken]]'s Kinjite Shoryuken. The priority and damage is also similar and is used primarily to counter Ultras, punish mistakes made by the opponent or when the opponent is in the crumbling state.
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However, it has been discovered that one can utilize the full power of the Metsu Shoryuken by performing a [[Hadoken]], FADC into Ultra.
 
However, it has been discovered that one can utilize the full power of the Metsu Shoryuken by performing a [[Hadoken]], FADC into Ultra.
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in Street Fighter Alpha, ryu slides hitting his opponent with the elbow, then he makes a shoryuken which hits two times, similar the his shin shoryuken (only in the Street Fighter Alpha series) which he makes with a elbow slide. appeared later in Cvs 2
   
 
[[Video:Super Street Fighter 4 - Ryu Ultra 2 Metsu Shoryuken|thumb|300px|left]]
 
[[Video:Super Street Fighter 4 - Ryu Ultra 2 Metsu Shoryuken|thumb|300px|left]]

Revision as of 11:22, 6 August 2011

Arcade Stick QCF Arcade Stick QCF + Arcade Button Kick x3

Metsu Shoryuken is Ryu's super combo in Street Fighter Alpha and his 2nd Ultra combo in Super Street Fighter IV. It starts off by Ryu delivering a powerful punch to the opponents mid-section, just as he yells "Metsu!" and then follows up by delivering a fierce uppercut to the opponents chin. He then keeps his fist under the opponents chin and applies a lot of pressure (the effect of this can be seen when the opponents chin becomes some what flat). Ryu then yells "Shoryuken!" and proceeds on to deliver a devastating Shoryuken that inflicts a great deal of damage, this attack is powered by the Satsui no Hadou (because of Ryu only using the power to a degree as well as through enlightenment like Goutetsu, the side effects won't awaken).

The attack, if missed becomes a Kinjite Shoryuken that inflicts the same multiple hits and can be used as an anti-air and has similar damage and properties to Gouken's Kinjite Shoryuken. The priority and damage is also similar and is used primarily to counter Ultras, punish mistakes made by the opponent or when the opponent is in the crumbling state.

Unfortunately for Ryu, the opportunity to use this Ultra is little as Ryu's normal moves do not have the ability to set the situation that would fully use the Metsu Shoryuken's full potential and would only be used as the Kinjite Shoryuken in some of the combos that suits the Metsu Hadoken very well. The fact that this ultra is not flexible give the fact that the Ultra can only be used for counter attack or Finishing off crumbled opponents. Just like the Shin Shoryuken, it has an after lag that is very long and leaves Ryu open to attack for a significant amount of time.

However, it has been discovered that one can utilize the full power of the Metsu Shoryuken by performing a Hadoken, FADC into Ultra.

in Street Fighter Alpha, ryu slides hitting his opponent with the elbow, then he makes a shoryuken which hits two times, similar the his shin shoryuken (only in the Street Fighter Alpha series) which he makes with a elbow slide. appeared later in Cvs 2

thumb|300px|left