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(Tactics)
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==Tactics==
 
==Tactics==
Unfortunately for Ryu, the opportunity to use Metsu Shoryuken in ''Super Street Fighter IV'' is often limited without [[Focus Attack]]s, as Ryu's normal moves do not have the ability to set up a situation that would allow the Metsu Shoryuken to connect fully, and would only be used as the Forbidden Shoryuken in many combos. There has been discovered many ways to use Metsu Shoryuken. However it remains the secondary Ultra choice as it mostly acts as an Anti-Air or a finisher in combos - which is not very effective.
+
Unfortunately for Ryu, the opportunity to use Metsu Shoryuken in ''Super Street Fighter IV'' is often limited without [[Focus Attack]]s, as Ryu's normal moves do not have the ability to set up a situation that would allow the Metsu Shoryuken to do full damage; it would only be used as the Forbidden Shoryuken in most combos, including ones against cornered foes.
   
Just like the Shin Shoryuken, it has a lengthy recovery and leaves Ryu open to attack for a significant amount of time. Its lack of flexibility restricts its primary use to counterattacks, anit-air or finishing off [[crumple]]d opponents, though the alternate form, Forbidden Shoryuken, can be used to counter Ultras and, punish mistakes made by the opponent.
+
Just like the Shin Shoryuken, it has a lengthy recovery and leaves Ryu open to attack for a significant amount of time. Its lack of flexibility restricts its primary use to counterattacks or finishing off [[crumple]]d opponents, though the alternate form, Forbidden Shoryuken, can be used as an anti-air, a counter to Ultras, and a punisher.
   
Experienced players can utilize the full power of the move by performing a [[Counter Hit|counter hit]] [[Shakunetsu Hadoken]], [[FADC|dash canceling]] the recovery and performing the Metsu Shoryuken before the opponent hits the floor. It is also possible to combo into if the opponent is in the corner, however this greatly diminishes the overall damage.
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Experienced players can utilize the full power of the move by performing a [[Counter Hit|counter hit]] [[Shakunetsu Hadoken]], [[FADC|dash canceling]] the recovery and performing the Metsu Shoryuken before the opponent hits the floor.
   
 
==Screenshots==
 
==Screenshots==

Revision as of 18:18, October 30, 2014

"Metsu! Shooryuuken! (滅! 昇ー龍ー拳! Metsu! Shouuryuuuken!?)"
Ryu

The Metsu Shoryuken (滅・昇龍拳 Metsu Shouryuuken?, "Destroying Rising Dragon Fist") is one of Ryu's special attacks, introduced as a Super Combo in Street Fighter Alpha 3. It later reappears as his second Ultra Combo in Super Street Fighter IV.

 
Appearance Function Input
Street Fighter Alpha 3 Super Combo Arcade Modifier (Max) Arcade Stick QCFArcade-Stick-DDf + Arcade Button Kick (close range)
Super Street Fighter IV Ultra Combo II Arcade Stick QCFArcade Stick QCF + Arcade Button Kick x3

Origin

The move is an extremely powerful Shoryuken that was first used as a result of Ryu being pinned by Sagat during the events of the First World Warrior Tournament. Consumed with desire for victory, Ryu gave in to his rage fully, lost control, and rose up, scarring Sagat with the Metsu Shoryuken.

Description

Street Fighter Alpha 3

Executed by performing two quarter-circle forward motions and pressing kick with a full Super Combo gauge, Ryu slides, hitting his opponent with an elbow and following with a 2-hit Shoryuken, similar to his Shin Shoryuken; the main difference is that Ryu must be close to the opponent. If Ryu knocks out the opponent with this move, he has an unique victory pose where has his back to the player and faces away from his fallen opponent; perhaps acknowledging his (mis)use of the Satsui no Hado.

Super Street Fighter IV

SSFIVMetsuShoryuken

Ryu's Metsu Shoryuken defeats Cody in Super Street Fighter IV. Click to view the animation.

Executed by performing two quarter-circle forward motions and pressing all three kick buttons, Ryu crouches, and delivers a powerful punch to the opponent's midsection, which lifts them off their feet and then follows up by delivering the actual Metsu Shoryuken to their chin. The game slows down this part of the sequence to illustrate the force of the move, which is enough to crush the opponent's jaw. Ryu then follows through, blasting the opponent into the air from the force of the uppercut. Though this attack is powered by the Satsui no Hado, Ryu only uses the power to such a minor degree that it does not take him over.

In all appearances, if the initial hit is missed it becomes a Shoryuken that lands multiple hits and has some use as an anti-air, much like Gouken's Forbidden Shoryuken.

Tactics

Unfortunately for Ryu, the opportunity to use Metsu Shoryuken in Super Street Fighter IV is often limited without Focus Attacks, as Ryu's normal moves do not have the ability to set up a situation that would allow the Metsu Shoryuken to do full damage; it would only be used as the Forbidden Shoryuken in most combos, including ones against cornered foes.

Just like the Shin Shoryuken, it has a lengthy recovery and leaves Ryu open to attack for a significant amount of time. Its lack of flexibility restricts its primary use to counterattacks or finishing off crumpled opponents, though the alternate form, Forbidden Shoryuken, can be used as an anti-air, a counter to Ultras, and a punisher.

Experienced players can utilize the full power of the move by performing a counter hit Shakunetsu Hadoken, dash canceling the recovery and performing the Metsu Shoryuken before the opponent hits the floor.

Screenshots

Sprites

SFA3MetsuShoryuken

Video

Super Street Fighter 4 - Ryu Ultra 2 Metsu Shoryuken

Super Street Fighter 4 - Ryu Ultra 2 Metsu Shoryuken

Metsu Shoryuken in SSFIV (Japanese voices).

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