Executed by performing a full circle motion and pressing punch, T. Hawk attempts to grab his opponent; if successful, he will catch them by the head with one hand, leap into the air and spin them around in a circle several times like a windmill before slamming them down into the ground for a devastating impact.
In Super Street Fighter IV, the visual execution, startup time and amount of damage dealt are determined by the punch button pressed: light punch version grabs the opponent the quickest but T. Hawk spins the foe only once without jumping; medium punch version grabs the enemy slower but jumps a small height and also spins them once in the air; and heavy punch version grabs the opponent the slowest but jumps some higher and spins the opponent twice in the air.The EX Special version introduced in Super Street Fighter IV has T. Hawk shout the move's name. It possesses a slightly larger "grab" hitbox (allowing T. Hawk to grab the opponent even from a little distance), much less startup time with temporary invulnerability, and causes him to jump the highest and spin the opponent thrice in the air, thus making it the most damaging version.
It is best used for quick damage or stopping any attempts at close-range retaliation. Variation between normal and command grabs is advised to punish neutral jump and tech attempts.