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The Misogi is an extremely powerful cross-up, making blocking somewhat difficult for an unlucky opponent (except in ''SNK vs. Capcom: SVC Chaos'', where it is completely unblockable). The best method of avoiding this move is to use a teleport move or any move/super with enough invincibility). |
The Misogi is an extremely powerful cross-up, making blocking somewhat difficult for an unlucky opponent (except in ''SNK vs. Capcom: SVC Chaos'', where it is completely unblockable). The best method of avoiding this move is to use a teleport move or any move/super with enough invincibility). |
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− | If successfully dodged in time, it can leave Shin Akuma wide open for a counter attack, as he is vulnerable during the descent of the attack. With strict timing, a reversal or counter attack can completely knock Shin Akuma out of the attack; Super Combos used in this scenario have a better chance, due to more active frames and possible invincibility frames beforehand |
+ | If successfully dodged in time, it can leave Shin Akuma wide open for a counter attack, as he is vulnerable during the descent of the attack. With strict timing, a reversal or counter attack can completely knock Shin Akuma out of the attack; Super Combos used in this scenario have a better chance, due to more active frames and possible invincibility frames beforehand) have a better chance. |
In ''Street Fighter X Tekken'', the move can be comboed into via crouching attacks, which count as separate down inputs toward the move. It is also a very solid punish as it is invincible on startup and deals very high damage for a solo Super Art. The move can not be blocked low or blocked in place, as the move is a cross-up; dashing backward, if possible, is the safest bet to avoid the attack by blocking, allowing for an appropriate punish. |
In ''Street Fighter X Tekken'', the move can be comboed into via crouching attacks, which count as separate down inputs toward the move. It is also a very solid punish as it is invincible on startup and deals very high damage for a solo Super Art. The move can not be blocked low or blocked in place, as the move is a cross-up; dashing backward, if possible, is the safest bet to avoid the attack by blocking, allowing for an appropriate punish. |