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(→‎Capcom vs. SNK 2 / SNK vs. Capcom: SVC Chaos: https://www.youtube.com/watch?v=IqLD29MtHOI and https://www.youtube.com/watch?v=qEd0O94qD-c)
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==Description==
 
==Description==
 
===''[[Capcom vs. SNK 2]]'' / ''[[SNK vs. Capcom: SVC Chaos]]''===
 
===''[[Capcom vs. SNK 2]]'' / ''[[SNK vs. Capcom: SVC Chaos]]''===
Akuma teleports above the opponent and charges down at them with a devastating strike to finish them off. The attack itself uses up the entire power bar, does a massive amount of damage even when blocked, and is also unparryable (and, in ''SNK vs. Capcom: SVC Chaos'', unblockable). At the same time, it is also a cross-up; the only method of avoiding this move is to use a teleport move, such as the [[Ashura Senku]] or [[Bison Warp]], but if the player or the opponent successfully dodges the move in time, it can leave Shin Akuma wide open for a counter attack since he is vulnerable during the descent of the attack. Due to it's extreme power, it can cause a Dramatic/Finest KO(which can only be achieved by using a Super Combo as a counter finish) even if the player or the opponent on low enough health are idle.
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Akuma teleports above the opponent and charges down at them with a devastating strike (a leading forearm chop) to finish them off. The attack itself uses up the entire power bar, does a massive amount of damage even when blocked, and is also unparryable (and, in ''SNK vs. Capcom: SVC Chaos'', unblockable). At the same time, it is also a cross-up; the only method of avoiding this move is to use a teleport move (or any move with a good amount of invincibility), such as the [[Ashura Senku]] or [[Bison Warp]], but if the player or the opponent successfully dodges the move in time, it can leave Shin Akuma wide open for a counter attack since he is vulnerable during the descent of the attack. Due to it's extreme power, it can cause a Dramatic/Finest KO (which can only be achieved by using a Super Combo as a counter finish) even if the player or the opponent on low enough health are idle.
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  +
However, it's possible for any reversal/counter special/super if timed right to completely punish Akuma from this attack, but the timing must be strict, and most moves that are supers (due to more active frames and possible invincibility frames beforehand) have a better chance.
   
 
===''Street Fighter X Tekken''===
 
===''Street Fighter X Tekken''===

Revision as of 02:03, 28 December 2014

The Misogi (? "Purifier") is a special attack that first appears as one of Shin Akuma's Hyper Combos in Capcom vs. SNK 2 and SNK vs. Capcom: SVC Chaos. It returns as one of Akuma's Super Arts in Street Fighter X Tekken.

Input
Capcom vs. SNK 2
SNK vs. Capcom: SVC Chaos
Half-circle backwardHalf-circle backward + Kick
Street Fighter X Tekken Arcade-Stick-DownDownwardDownward + 3 kick buttons

Description

Capcom vs. SNK 2 / SNK vs. Capcom: SVC Chaos

Akuma teleports above the opponent and charges down at them with a devastating strike (a leading forearm chop) to finish them off. The attack itself uses up the entire power bar, does a massive amount of damage even when blocked, and is also unparryable (and, in SNK vs. Capcom: SVC Chaos, unblockable). At the same time, it is also a cross-up; the only method of avoiding this move is to use a teleport move (or any move with a good amount of invincibility), such as the Ashura Senku or Bison Warp, but if the player or the opponent successfully dodges the move in time, it can leave Shin Akuma wide open for a counter attack since he is vulnerable during the descent of the attack. Due to it's extreme power, it can cause a Dramatic/Finest KO (which can only be achieved by using a Super Combo as a counter finish) even if the player or the opponent on low enough health are idle.

However, it's possible for any reversal/counter special/super if timed right to completely punish Akuma from this attack, but the timing must be strict, and most moves that are supers (due to more active frames and possible invincibility frames beforehand) have a better chance.

Street Fighter X Tekken

The Hyakkishu can be Super Charged into the Misogi, making it the only Super Art with a different motion from its 'base' move. The move is also animated differently, and has several different properties. Akuma yells "Feel the pain!" and the screen darkens as he tries to smash the opponent; the move is now blockable, however, and defending or dodging it turns the move into an attack similar to the Kongou Kokuretsuzan.

If Akuma successfully lands the Misogi, he then punches his opponent into the ground, and the massive force of the impact creates several cracks in the ground, which form the familiar '天' (ten, "heaven") kanji.

Etymology

The move is named for a general term for Japanese purification rituals that often includes the use of water to cleanse the body and mind.[1] As misogi is heavily interlinked with harae (often a general term for purification rituals in general), such purification arts are often collectively referred to as Misogiharae (禊祓?).[2]

Trivia

Gallery

Sprites

Misogi

Screenshots

Videos

Similar moves

References