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(→Capcom vs. SNK 2 / SNK vs. Capcom: SVC Chaos: https://www.youtube.com/watch?v=IqLD29MtHOI and https://www.youtube.com/watch?v=qEd0O94qD-c) Tag: Visual edit |
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==Description== |
==Description== |
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===''[[Capcom vs. SNK 2]]'' / ''[[SNK vs. Capcom: SVC Chaos]]''=== |
===''[[Capcom vs. SNK 2]]'' / ''[[SNK vs. Capcom: SVC Chaos]]''=== |
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− | Akuma teleports above the opponent and charges down at them with a devastating strike to finish them off. The attack itself uses up the entire power bar, does a massive amount of damage even when blocked, and is also unparryable (and, in ''SNK vs. Capcom: SVC Chaos'', unblockable). At the same time, it is also a cross-up; the only method of avoiding this move is to use a teleport move, such as the [[Ashura Senku]] or [[Bison Warp]], but if the player or the opponent successfully dodges the move in time, it can leave Shin Akuma wide open for a counter attack since he is vulnerable during the descent of the attack. Due to it's extreme power, it can cause a Dramatic/Finest KO(which can only be achieved by using a Super Combo as a counter finish) even if the player or the opponent on low enough health are idle. |
+ | Akuma teleports above the opponent and charges down at them with a devastating strike (a leading forearm chop) to finish them off. The attack itself uses up the entire power bar, does a massive amount of damage even when blocked, and is also unparryable (and, in ''SNK vs. Capcom: SVC Chaos'', unblockable). At the same time, it is also a cross-up; the only method of avoiding this move is to use a teleport move (or any move with a good amount of invincibility), such as the [[Ashura Senku]] or [[Bison Warp]], but if the player or the opponent successfully dodges the move in time, it can leave Shin Akuma wide open for a counter attack since he is vulnerable during the descent of the attack. Due to it's extreme power, it can cause a Dramatic/Finest KO (which can only be achieved by using a Super Combo as a counter finish) even if the player or the opponent on low enough health are idle. |
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+ | However, it's possible for any reversal/counter special/super if timed right to completely punish Akuma from this attack, but the timing must be strict, and most moves that are supers (due to more active frames and possible invincibility frames beforehand) have a better chance. |
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===''Street Fighter X Tekken''=== |
===''Street Fighter X Tekken''=== |
Revision as of 02:03, 28 December 2014
The Misogi (禊? "Purifier") is a special attack that first appears as one of Shin Akuma's Hyper Combos in Capcom vs. SNK 2 and SNK vs. Capcom: SVC Chaos. It returns as one of Akuma's Super Arts in Street Fighter X Tekken.
Capcom vs. SNK 2 SNK vs. Capcom: SVC Chaos |
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Street Fighter X Tekken | + |
Description
Capcom vs. SNK 2 / SNK vs. Capcom: SVC Chaos
Akuma teleports above the opponent and charges down at them with a devastating strike (a leading forearm chop) to finish them off. The attack itself uses up the entire power bar, does a massive amount of damage even when blocked, and is also unparryable (and, in SNK vs. Capcom: SVC Chaos, unblockable). At the same time, it is also a cross-up; the only method of avoiding this move is to use a teleport move (or any move with a good amount of invincibility), such as the Ashura Senku or Bison Warp, but if the player or the opponent successfully dodges the move in time, it can leave Shin Akuma wide open for a counter attack since he is vulnerable during the descent of the attack. Due to it's extreme power, it can cause a Dramatic/Finest KO (which can only be achieved by using a Super Combo as a counter finish) even if the player or the opponent on low enough health are idle.
However, it's possible for any reversal/counter special/super if timed right to completely punish Akuma from this attack, but the timing must be strict, and most moves that are supers (due to more active frames and possible invincibility frames beforehand) have a better chance.
Street Fighter X Tekken
The Hyakkishu can be Super Charged into the Misogi, making it the only Super Art with a different motion from its 'base' move. The move is also animated differently, and has several different properties. Akuma yells "Feel the pain!" and the screen darkens as he tries to smash the opponent; the move is now blockable, however, and defending or dodging it turns the move into an attack similar to the Kongou Kokuretsuzan.
If Akuma successfully lands the Misogi, he then punches his opponent into the ground, and the massive force of the impact creates several cracks in the ground, which form the familiar '天' (ten, "heaven") kanji.
Etymology
The move is named for a general term for Japanese purification rituals that often includes the use of water to cleanse the body and mind.[1] As misogi is heavily interlinked with harae (often a general term for purification rituals in general), such purification arts are often collectively referred to as Misogiharae (禊祓?).[2]
Trivia
- Evil Ryu's end animation of the Messatsu-Goshoryu Ultra Combo from Super Street Fighter IV: Arcade Edition is similar to the Misogi.
- As Oni, Akuma possesses the Sekisei Jiraiken, which can be seen as a slightly lesser or alternate version of the Misogi, particularly in terms of visuals.
- In Capcom vs. SNK 2, Shin Akuma has two different animations when the Misogi is activated. If it connects, Shin Akuma will make a waving motion with his arm into his usual stance, and if it misses, Shin Akuma will simply stand up after the attack animation ends.
- It is the strongest Hyper Combo that Shin Akuma has, even stronger than his Raging Demon, and is somewhat rivaled in power by the Kongou Kokuretsuzan introduced in Street Fighter III: Third Strike.