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The '''Neck Spiral''' is one of [[Cammy]]'s [[Grabs and Throws|throws]] in ''[[Street Fighter V]]''.
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The {{Nihongo|'''Neck Spiral'''|ネックスパイラル|Nekkūsupaīraru}} is one of [[Cammy]]'s [[Grabs and Throws|throws]] in ''[[Street Fighter V]]''.
   
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:320px;"
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{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:350px;"
 
|+'''Input'''
 
|+'''Input'''
 
|-
 
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! scope="row" |'''All appearances'''
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! scope="row" |''[[Street Fighter V]]''
|[[File:Arcade-Button-LPunch.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Button-LPunch.png]]'''''+'''''[[File:Arcade-Button-LKick.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Button-LKick.png]] '''(Near opponent in the air)'''
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| style="text-align:center;"|[[File:Arcade-Button-LPunch.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Button-LPunch.png]]'''''+'''''[[File:Arcade-Button-LKick.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Button-LKick.png]] '''(Near opponent in the air)'''
 
|}
 
|}
   
 
==Description==
 
==Description==
Executed by executed by pressing light punch and light kick, (the throw command) while Cammy and her opponent are near each other in the air. When Cammy is in midair, she reaches out and grabs her opponent's neck with one arm. She uses her momentum to swirl around a couple of the times in the air, switching sides in the process. When the spinning stops, Cammy falls to the ground with her hands around her opponent's head. Cammy slams her opponent neck first into the ground.
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[[File:NeckSpiral.jpg|thumb|300x300px|Cammy spinning her opponent in midair during Neck Spiral.]]Executed by pressing Light Punch and Light Kick, (the throw command) while Cammy and her opponent are near each other in the air. When Cammy is in midair, she reaches out and grabs her opponent's neck with one arm. She uses her momentum to swirl around a couple of the times in the air, switching sides in the process. When the spinning stops, Cammy falls to the ground with her hands around her opponent's head. Cammy slams her opponent neck-first into the ground.
   
 
== Tactics ==
 
== Tactics ==
Cammy's anti-airs make her a very strong character in the game. She has a lot of tools to use to nullify jump-ins and keep the pressure on the ground, such as [[Cannon Spike]] and [[Lift Upper]]. While not as strong or fast as her other anti-air tools, Cammy's air throw is a great way to get out of the corner, especially when her opponent is about to use a cross-up jump-in attack.
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Cammy's anti-airs make her a very strong character in the game. She has a lot of tools to nullify jump-ins and to keep the pressure on the ground, such as [[Cannon Spike]] and [[Lift Upper]]. While not as strong or fast as her other anti-air tools, Cammy's air throw is a great way to get out of the corner, especially when her opponent is about to use a cross-up jump-in attack. If she connects with this throw, Cammy regains positonal advantage. By keeping her opponent trapped in the corner, Cammy's offensive game is more dangerous and very difficult to deal with.
   
 
== Gallery ==
 
== Gallery ==
 
<gallery widths="201">
 
<gallery widths="201">
NeckSpiral.gif|Cammy using Neck Spiral against R. Mika in ''Street Fighter V''.
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NeckSpiral.gif|Cammy using Neck Spiral in ''Street Fighter V''.
 
</gallery>
 
</gallery>
   

Revision as of 00:31, 19 June 2018

The Neck Spiral (ネックスパイラル Nekkūsupaīraru?) is one of Cammy's throws in Street Fighter V.

Input
Street Fighter V Arcade-Button-LPunch+Arcade-Button-LKick (Near opponent in the air)

Description

NeckSpiral

Cammy spinning her opponent in midair during Neck Spiral.

Executed by pressing Light Punch and Light Kick, (the throw command) while Cammy and her opponent are near each other in the air. When Cammy is in midair, she reaches out and grabs her opponent's neck with one arm. She uses her momentum to swirl around a couple of the times in the air, switching sides in the process. When the spinning stops, Cammy falls to the ground with her hands around her opponent's head. Cammy slams her opponent neck-first into the ground.

Tactics

Cammy's anti-airs make her a very strong character in the game. She has a lot of tools to nullify jump-ins and to keep the pressure on the ground, such as Cannon Spike and Lift Upper. While not as strong or fast as her other anti-air tools, Cammy's air throw is a great way to get out of the corner, especially when her opponent is about to use a cross-up jump-in attack. If she connects with this throw, Cammy regains positonal advantage. By keeping her opponent trapped in the corner, Cammy's offensive game is more dangerous and very difficult to deal with.

Gallery