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'''Input: '''[[Image:Arcade Stick CB.png|Charge back]][[Image:Arcade Stick Right.png|Right motion]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
 
'''Input: '''[[Image:Arcade Stick CB.png|Charge back]][[Image:Arcade Stick Right.png|Right motion]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
   
Executed by charging backward and then pressing forward and punch, Oro will thrust his unbound hand forward and emit a small orb of ki from his fingertips. The angle at which he fires this shot depends on the punch button pressed; light punch fires it horizontally, medium punch fires it at roughly a 45-degree angle into the air, and heavy punch fires it at roughly a 75-degree angle into the air.<ref name="GameFAQs">http://www.gamefaqs.com/arcade/575310-street-fighter-iii-3rd-strike-fight-for-the-future/faqs/7796</ref> The [[EX]] version of Nichirin Shou gives the projectile homing capabilities, with slow tracking, allowing it to pressure the opponent, and an enhanced durability, allowing it to hit twice before dissipating.
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Executed by charging backward and then pressing forward and punch, Oro will thrust his unbound hand forward and emit a small orb of ki from his fingertips. The angle at which he fires this shot depends on the punch button pressed; light punch fires it horizontally, medium punch fires it at roughly a 45-degree angle into the air, and heavy punch fires it at roughly a 75-degree angle into the air.<ref name="GameFAQs">http://www.gamefaqs.com/arcade/575310-street-fighter-iii-3rd-strike-fight-for-the-future/faqs/7796</ref> The [[EX]] version of Nichirin Shou gives the projectile homing capabilities, with slow tracking, allowing it to pressure the opponent, and enhanced durability, allowing it to hit twice before dissipating.
   
 
[[Image:NichirinSho.gif]]
 
[[Image:NichirinSho.gif]]

Revision as of 21:51, 3 March 2014

Nichirin Shou (日輪掌, "Sun Palm") is one of Oro's special attacks, introduced in the Street Fighter III series.

As a Special Attack

Input: Charge backRight motion + Punch

Executed by charging backward and then pressing forward and punch, Oro will thrust his unbound hand forward and emit a small orb of ki from his fingertips. The angle at which he fires this shot depends on the punch button pressed; light punch fires it horizontally, medium punch fires it at roughly a 45-degree angle into the air, and heavy punch fires it at roughly a 75-degree angle into the air.[1] The EX version of Nichirin Shou gives the projectile homing capabilities, with slow tracking, allowing it to pressure the opponent, and enhanced durability, allowing it to hit twice before dissipating.

NichirinSho

As a Super Art

Oro possesses more advanced versions of this attack if he selects his second Super Art:

Yagyou Dama

thumb|300px|right|An example of the attack's cross-up and juggle capabilities. Input: Quarter circle forwardQuarter circle forward + Punch

Yagyou Dama (夜行魂, "Night Traveling Soul") is the basic version. Executed by performing two quarter-circle forward motions and pressing punch, the attack sees Oro fire a larger orb which travels in a sine-wave trajectory - zigzagging up and down. The orb travels extremely slowly and dissipates after about five seconds or after it hits the opponent four times (whichever is first). Activating Yagyou Dama will require the player to have distance away from the opponent; the attack will require Oro to concentrate to unleash a sphere, and he is very vulnerable during the start up animation.

Yagyou Dama's Super Arts Gauge will allow Oro to build up to three stocks, and an advantage of Yagyou Dama is that Oro can execute the attack continuously, filling the screen with orbs. Like Dhalsim's Yoga Catastrophe, the orb's slowness is an advantage: it allows Oro to attempt to get on the far side of the opponent and force them to block in two directions at once, which results in the opponent getting hit. The orb is also capable of juggling an opponent, and proper execution can allow multiple orbs for a devastating trap juggle.

Yagyou-Odama

thumb|300px|right|A demonstration of Yagyou-Odama Input: MAXQuarter circle forwardQuarter circle forward+Punch x2

Yagyou-Odama (夜行大魂, "Night Traveling Great Soul"), also known as EX Yagyou Dama, is the extra powerful version. Executed by performing two quarter-circle forward motions and pressing two punch buttons with a maxed out Super Gauge, Oro leaps up into the air and summons a massive orb of ki, throwing it downwards, hitting up to about twelve times.[1] This version covers more vertical space as opposed to the horizontal space covered by the basic Yagyou Dama, and is best used in the corner where the opponent cannot avoid it by moving away. If used as a K.O finisher during the last round Oro will go into a special win pose, using both hands to re-summon the large ki orb from the ground which engulfs him and drifts away.

Trivia

  • Yagyou-Odama is one of the few attacks where Oro uses both hands.
  • The execution of the Yagyou-Odama is similar to the Spirit Bomb of Son Goku of Dragonball.

References