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Niou Riki (仁王力, "Benevolent King Power")[1] is one of Oro's special attacks, introduced in the Street Fighter III series.
All appearances | + |
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Description[]
Executed by performing a half-circle backward motion and pressing punch, Oro grabs his opponent with his unbound hand and slams them into ground three times. As with most command grabs, if Oro fails to grab the opponent, he will be off-balance for a moment. The grab can be blocked but cannot be parried. There is no EX version, until Street Fighter V.
Tactics[]
As a "hitgrab", it cannot be parried, making it a potential option against opponents eager to parry. Though it is beaten by the Oni Yanma in damage and startup, it is considerably safer and more reliable to use in short, grounded combos when Oro does not have a down-charge stored. Niou Riki cancels from Oro's crouching Medium Kick and his close Light Kick to Medium Kick target combo, making it a decent way to tack on some damage off of lights and lows. The attack causes a hard knockdown, allowing Oro to activate his Super Art in the meantime. While it does not see much damage as compared with other command throws, it is very useful in building up stun.
In Street Fighter V, the strength of the punch button pressed determines the move's damage output and positioning afterward. The Light Nioh Riki inflicts the least damage and has Oro positioned closer to his opponent. The Heavy version deals the most damage, but leaves his opponent further away from Oro. While the Light version allows him to maintain pressure, the Heavy version creates separation and allows Oro to keep his opponent back with projectiles. However, it must be confirmed, as it is notably unsafe on block and whiff.
Etymology[]
The name of the attack is a Japanese metaphorical epithet for superhuman/Herculean strength. The Nio (仁王), or Kongōrikishi (金剛力士; lit. "Diamond Powered Ones"), are described as the two muscular, wrath filled, but benevolent guardian deities whose motifs decorate temples and establishments of importance as symbols of protection and a warning to malefic influences. They originate from Buddhist lore as the two devout guardians of the Buddha who protected him in his pilgrimages and followed his teachings, their great strength used in their travels with him, with their legend passed on through their visages and name associated in reference to their power.
Trivia[]
- In Devil May Cry 4, Nero can perform grapples similar to the Niou Riki as part of his Buster technique.
Sprite[]
Gallery[]
References[]
Oro's Move List | |
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Throws | Kubijime Kataguruma• Tomoe Nage • Kuchu Jigoku Guruma |
Unique Attacks | Mawashi Hiji• Kaeshi Genkotsu • Tobi Hiza • Hane Jodan Mawashi • Tsurane Uchiage |
V-Skills | Onibi • Minomushi |
V-Reversal | Ashi Barai |
V-Shift Break | Okabuto Wari |
V-Triggers | Manrikitan • Tengu Stone |
Special Attacks | Nichirin Shou • Niou Riki • Jinchuu Watari • Hitobashira Nobori • Oni Yanma • Tsuranekeashi |
Super Arts | Kishin Riki • Yagyou Dama • Tengu Stone |
Critical Arts | Daishinsenriki |