No Mercy is Balrog's second V-Trigger in Street Fighter V.

Street Fighter V Arcade-Button-HPunch.png+Arcade-Button-HKick.png

Description[edit | edit source]

Balrog punching Cammy in the solar plexus during B3.

Executed by pressing Heavy Punch and Heavy Kick simultaneously, Balrog flexes his bicep as steam arises from his body, signifying his increase in intensity. While this V-Trigger is active, Balrog gains access to a command grab called B3.

By pressing Heavy Punch and Heavy Kick simultaneously near an opponent, Balrog grabs his opponent and pulls them in close. He first delivers a huge headbutt to his opponent's head, putting them in a daze. Balrog then hits his opponent with a punch to their sternum, followed by an uppercut to their solar plexus, launching them upward. As his opponent is about to drop down, Balrog hit them with a vicious hook to the back of their head, dropping his opponent on their stomach right in front of him

Tactics[edit | edit source]

Balrog using No Mercy.

This V-Trigger is 2-bars, making easier for Balrog to obtain while taking less damage. It is also possible that he can use his second V-Trigger twice in one round. When this V-Trigger is active, Balrog's pressure game is amplified drastically, making him even scarier when he's up close. While it doesn't give Balrog the ability to carry his opponent into the corner like his first V-Trigger, it gives him a tool to bypass their defenses and enforce his will on them. By itself, his command grab inflicts 200 damage and 350 stun, making this move one of the most rewarding command throws in the game.

Because it's a command throw, this move cannot be blocked. It is great for keeping the opponent guessing, as well as utilizing tick throws for the duration of the V-Trigger. While Balrog can use this move to break their defenses and deal a large chunk of damage, it's still has drawbacks. Like most command throws, B3 has a long recovery if the move whiffs, leaving Balrog vulnerable to a heavy punish. The move's startup and range are not as good as other characters' command grabs. Additionally, Balrog doesn't get much okizeme afterwards.

However, Balrog can use his command throw in combination with his special attacks to intensify his offensive pressure. By constantly suffocating his opponent with dash punches, he surprise them every so often with his command throw. It can also be cancelled into via his target combos that cancel into activation, letting Balrog convert safe hits into the okizeme and stun and making the opponent fear even more aspects of his mix-up game.

Gallery[edit | edit source]

Trivia[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.