|Marvel vs. Capcom series||Hyper Combo|
|SNK vs. Capcom: The Match of the Millennium||Super Combo||+|
|SNK vs. Capcom: SVC Chaos||Exceed|
The move is a parody of Akuma's Shun Goku Satsu, and its command is the inverse of said move (i.e. heavy punch, light kick, back, and light punch twice quickly). Dan runs at his opponent; if he grabs them, a huge ball of energy surrounds both combatants. After a few seconds, it creates a huge explosion that takes out both Dan and his opponent, lowering Dan's health to minimum.
In Marvel vs. Capcom 2, it does high damage, and takes priority even over Akuma's Shun Goku Satsu. The "recoil" that occurs effectively reduces it to a last resort "all or nothing" move. In SNK vs. Capcom: SVC Chaos, however, the health reduction does not occur.
- Although this is one of Dan's most amusing specials, it has only appeared in crossover games.
|Dan's Move List|
|Special Attacks||Saikyo Kick • Kachiwari Chop • Saikyo Defense|
|Special Attacks||Gadoken • Koryuken • Dankukyaku • Roll Taunt • Saikyo Defense • Danretsuken • Saikyo Tenjinsai • Gado Shokoken • Kyukyoku Tenchi Gado Zuki|
|Super Combos||Shinku Gadoken • Hissho Buraiken • Koryu Rekka• Legendary Taunt • Mythical Taunt • Otoko Michi|
|Ultra Combos||Haoh Gadoken • Shisso Buraiken|
|Hyper Combos||Shinku Gadoken • Hissho Buraiken • Koryu Rekka • Otoko Michi • Legendary Taunt|
|Mighty Combos||Shinku Gadoken • Hissho Buraiken • Koryu Rekka • Oyaji Blast • Jun Koku Satsu|