|Street Fighter V||+|
Executed by pressing Medium Punch and Medium Kick simultaneously, Alex briefly works out his shoulder in identical fashion to his taunt in Street Fighter III, powering up his next attack in the process.
This move has overall 50 frames of recovery. Once the entire animation of his V-Skill is finished, Alex's next attack will be treated as a Counter Hit. This power up makes Alex more terrifying because it gives him opportunities to dish out more damaging combos. However if Alex's next attack gets blocked, he loses the effect of his V-Skill.
The next move that Alex lands will gain similar properties to a Counter Hit, which in this case, is called a "Hard Hit", even when it normally wouldn't. As a result, move deals extra damage, stun, and an extra five frames of hitstun, turning almost any normal move into a potential combo starter. Heavier attacks will sometimes behave like a Crush Counter, giving Alex a large frame advantage in the process. It is important to note that even though these heavy attacks behave like a crush counter, they are not actually treated as crush counters. As such, the damage scaling after the move lands will be less harsh, allowing for subsequent moves in the combo to deal more damage.
The most optimal time to use this move is right after the opponent is stunned. By then, Alex will have plenty of time to charge up his V-Skill and hit his opponent with Standing Heavy Kick to start off the combo with a "Hard Hit" Crush Counter. Alex can inflict up at least 300 damage in one combo by using his V-Skill to buff his other moves.
- The game will list any move powered by Overhaul as a Hard Hit, rather than a Counter or Crush Counter.
- The move is loosely based on his Street Fighter III taunt; in that game, Alex's next move does not deal extra stun or hitstun, but the effect of the taunt instead stacks up to four times.
- Overhall's power up state of the next attack works very similar to Super Charges in Street Fighter X Tekken.