This section of "temporary damage" is represented by a faded yellow section in some games (e.g. Street Fighter IV ); other games (e.g. Marvel vs. Capcom series) represent it with a red section in the Health Meter.
When characters take damage in some crossover games, some of the health they lost remains in the Health Bar. Provisional damage in these games can be recovered by switching out the character you are currently controlling. While not active, the character will slowly recover any provisional damage they have.
In certain games such as Street Fighter X Tekken, characters slowly regenerate Provisional damage when they are not the character currently in the fight (tagged out).
Street Fighter IV seriesEdit
In the Street Fighter IV series, there are two additional methods of dealing provisional damage:
- Being hit while executing armored attacks, including Abel's Breathless, or a Focus Attack. These attacks have Super Armor that protects against certain numbers of hits (i.e. Breathless takes two, while Focus Attacks and most other armored attacks take one). Some moves have the Armor Break property, which means they ignore armor completely, and deal damage normally.
- Being struck by Gen's Shitenketsu.
In this series of games, any provisional damage is automatically recovered as the match goes on. However, if a character with provisional damage is hit by an attack, the health they have yet to recover is lost in addition to the damage that attack inflicts. Finally, if a character takes more provisional damage than they have health, they will be knocked out.
Also, in Super Street Fighter IV: 3D Edition, any damage done to an auto-block when using the Lite controls is received as white damage. This can be prevented if incoming damage is blocked by a normal block even though auto-block is active.
Street Fighter V series Edit
In Street Fighter V, provisional damage is caused by being hit while in an armored state, blocking a medium or heavy normal or unique attack, or being hit by a V-Reversal. Unlike previous games, provisional damage cannot result in a knockout.