Street Fighter Wiki
Advertisement
MvC2-Dan-Autograph
This article does not have enough quality images or sprites.
If you have a good image for this article,
please upload it at Special:Upload

Provisional damage refers to any and all damage in the Street Fighter games that can be automatically recovered.

Description

This section of "temporary damage" is represented by a faded yellow section in some games (e.g. Street Fighter IV); other games (e.g. Marvel vs. Capcom series) represent it with a red section in the Health Meter.

Methods

In most of the games, some counter attacks (e.g. Kongoshin) negate damage in this way by converting it to provisional damage.

Crossover games

When characters take damage in some crossover games, some of the health they lost remains in the Health Bar. Provisional damage in these games can be recovered by switching out the character you are currently controlling. While not active, the character will slowly recover any provisional damage they have.

In certain games such as Street Fighter X Tekken, solo characters can also slowly regenerate provisional damage as the match continues.

Street Fighter IV series

In the Street Fighter IV series, provisional damage is received through two additional methods:

  1. Being hit while executing a Focus Attack; the attack's Super Armor protects against one hit, unless that hit breaks said Armor.
  2. Being struck by Gen's Shitenketsu. However, if the move does more provisional damage then the foe has health, they will be knocked out.

In this series of games, any provisional damage is automatically recovered as the match goes on. However, if a character with provisional damage is damaged by an attack, the health they have yet to recover is lost in addition to the damage that attack inflicts.

Advertisement