- "You're on borrowed time!"
- —Ed (Street Fighter V)
Psycho Cannon (サイコキャノン Saiko Kyanon?) is one of M. Bison's Super Combos in the Street Fighter EX series. It also appears as Ed's first V-Trigger in Street Fighter V, and his level 2 Super Art in Street Fighter 6.
Appearance | User(s) | Function | Input |
---|---|---|---|
Street Fighter EX | M. Bison | Super Combo | + ( to charge) |
Street Fighter V | Ed | V-Trigger I | or ++ |
Street Fighter 6 | Ed | Super Art (Level 2) | + |
Description[]
M. Bison[]
Bison holds a ball of Psycho Power energy (similar to the Psycho Shot) in one palm in front of him like he is blocking, then tosses it forward with the other free hand. It can also be charged up to increase its size, and thus inflict more damage through added hits on the opponent. This version also tends to rapidly change colors as well. The attack can also damage opponents and launch them into the air slightly per hit while they are caught in its range while charging it.
Ed[]
- "Generates a ball of Psycho Power, then sends it flying straight ahead with a punch. This multi-hitting attack can be useful in combos."
- —Street Fighter 6
Executed by pressing heavy punch and heavy kick simultaneously, Ed summons a large orb of Psycho Power that travels a short distance at a slow speed. By pressing forward plus heavy punch and heavy kick, the projectile's speed becomes faster. In Street Fighter 6, it's now executed with two quarter circle back motions and pressing punch. By pressing on any of the three punch buttons, either light, medium, or heavy, the projectile's speed is affected, light moves slowest, medium regular speed and heavy goes fastest.
Tactics[]
Ed's V-Trigger works essentially the same way as Decapre's Psycho Stream. It is a large, multi-hitting projectile that's used to start or extend combos. Ed can use this move against zoning characters. As the orb travels across the screen, he can use the projectile as a barrier to approach his opponent. Ed can stay behind the orb as he walks toward his opponent, keeping his opponent on their heels.
On offense, Ed can pull off some tricky, yet damaging combos using this attack. Each hit from the projectile has a respectable amount of hitstun, allowing Ed to dash forward and follow-up with his normals to extend combos. On the fifth hit, the orb puts his opponent in a juggle state, giving him an additional opportunity for a follow-up. Ed can also put his opponent in a mix-up situations while the projectile is on the screen.
Variations[]
Bison's alternate forms, Bison II and Shin-Bison, can use three more powerful variations of the move. They are usable in Street Fighter EX3, due to Bison II becoming playable.
Psycho Cannon R[]
Appearance | Function | Input |
---|---|---|
Street Fighter EX3 | Super Combo | + ( to charge) |
Psycho Cannon R (サイコキャノンR Saiko Kyanon R?, "Psycho Cannon Red") is a red variation that is bigger in size than the average one and more powerful (and chargeable in the same way as the original), but it is otherwise identical to the normal version.
Psycho Cannon G[]
Appearance | Function | Input |
---|---|---|
Street Fighter EX3 | Super Combo | + ( to charge) |
Psycho Cannon G (サイコキャノンG Saiko Kyanon G?, "Psycho Cannon Green") is a green Psycho Cannon that, like the red version, is larger and stronger, and can also be charged. However, it is very slow, even when charged at maximum power, and it eventually dissolves into the ground after firing, effectively making it more of a close-range special. It has the effect of searching for the opponent, but the range is somewhat short. It moves as if it's crawling on the ground.
Psycho Cannon B[]
Appearance | Function | Input |
---|---|---|
Street Fighter EX3 | Super Combo | + (front) + (behind) |
Psycho Cannon B (サイコキャノンB Saiko Kyanon B?, "Psycho Cannon Blue") involves Bison teleporting to the other side, creating a replica of himself in the process that allows him to corner his opponent from both sides. It has two different commands, as it determines where Bison is when he beings the move. Both Bison and his replica charge up and fire an automatically charged Psycho Cannon simultaneously, hitting the opponent from both sides and inflicting a lot of damage. It cannot be blocked unless the target is crouching, nor can it be jumped out of. However, this variation is a lot more predictable than the others, and can also be reversed with a crouching sweep, depending on the player's proximity to Bison mid-combo. The real Bison will be damaged if he's attacked, and the technique will be interrupted, but if the imposter is hit the technique will not stop.
Gallery[]
M. Bison's Move List | |
---|---|
Throws | Deadly Throw • Psycho Fall • Death Tower • Psycho Impact |
Unique Attacks | Fake Slide • Hell Attack • Psycho Break • Deadly Middle Kick • Psycho Axe • Shadow Axe |
V-Skills | Psycho Reflect • Hell's Warp |
V-Reversal | Psycho Burst |
V-Shift Break | Psycho Fist |
V-Triggers | Psycho Power • Psycho Nightmare |
Special Attacks | Psycho Crusher • Double Knee Press • Head Press • Devil Reverse • Psycho Shot • Bison Warp • Death Flutter • Psycho Sever • Psycho Blast • Psycho Inferno • Psycho Field • Psycho Impact • Psycho Vanish • Electric Arc |
Super Combos | Knee Press Nightmare • Psycho Crusher • Final Psycho Crusher • Heartbreak Despair • Mega Psycho Crusher • Psycho Cannon • Head Press Nightmare |
Super Arts | Knee Press Nightmare |
Ultra Combos | Nightmare Booster • Psycho Punisher |
Critical Arts | Ultimate Psycho Crusher |
Exceeds | Final Psycho Crusher |
Hyper Combos | Knee Press Nightmare • Psycho Crusher • Psycho Explosion |
Meteor Combos | Psycho Break Smasher |