FANDOM


SFEXPBisonPsychoCannon

Bison charging the Psycho Cannon in Street Fighter EX Plus.

Psycho Cannon (サイコキャノン Saiko Kyanon?) is one of M. Bison's Super Combos in the Street Fighter EX series, it also appears as Ed's first V-Trigger in Street Fighter V.

Input
Appearance Function Input
Street Fighter EX Super Combo Arcade Stick CBArcade-Stick-RightArcade Stick LR+Arcade Button Punch (Punch hold to charge)

DescriptionEdit

M. BisonEdit

Bison holds a ball of Psycho Power energy (similar to the Psycho Shot) in one palm in front of him like he is blocking, then tosses it forward with the other free hand. It can also be charged up to increase its size, and thus inflict more damage through added hits on the opponent. This version also tends to rapidly change colors as well. The attack can also damage opponents and launch them into the air slightly per hit while they are caught in its range while charging it.

EdEdit

Input
Street Fighter V Arcade-Button-HPunch+Arcade-Button-HKick

Executed by pressing Heavy Punch and Heavy Kick simultaneously, Ed summons a large orb of Psycho Power that travels a short distance at a slow speed. By pressing forward plus Heavy Punch and Heavy Kick, the projectile's speed becomes faster.

TacticsEdit

PsychoCannon

Ed's V-Trigger works essentially the same way as Decapre's Psycho Stream. It is a large, multi-hitting projectile that's used to start or extend combos. Ed can use this move against zoning characters. As the orb travels across the screen, he can use the projectile as a barrier to approach his opponent. Ed can stay behind the orb as he walks toward his opponent, keeping his opponent on their heels.

On offense, Ed can pull off some tricky, yet damaging combos using this attack. Each hit from the projectile has a respectable amount of hitstun, allowing Ed to dash forward and follow-up with his normals to extend combos. On the fifth hit, the orb puts his opponent in a juggle state, giving him an additional opportunity for a follow-up. Ed can also put his opponent in a mix-up situations while the projectile is on the screen.

VariationsEdit

Bison's alternate forms, Bison II and Shin-Bison, can use three more powerful variations of the move. They are usable in Street Fighter EX3, due to Bison II becoming playable.

Psycho Cannon REdit

Input
Appearance Function Input
Street Fighter EX3 Super Combo Arcade Stick CBArcade-Stick-RightArcade Stick LR + Arcade Button Punch (Punch hold to charge)

Psycho Cannon R (サイコキャノンR Saiko Kyanon R?, "Psycho Cannon Red") is a red variation that is bigger in size than the average one and more powerful (and chargeable in the same way as the original), but it is otherwise identical to the normal version.

Psycho Cannon GEdit

Input
Appearance Function Input
Street Fighter EX3 Super Combo Arcade Stick QCBArcade Stick QCB + Arcade Button Punch (Punch hold to charge)

Psycho Cannon G (サイコキャノンG Saiko Kyanon G?, "Psycho Cannon Green") is a green Psycho Cannon that, like the red version, is larger and stronger, and can also be charged. However, it is very slow, even when charged at maximum power, and it eventually dissolves into the ground after firing, effectively making it more of a close-range special. It has the effect of searching for the opponent, but the range is somewhat short. It moves as if it's crawling on the ground.

Psycho Cannon BEdit

Input
Appearance Function Input
Street Fighter EX3 Super Combo Arcade Stick QCBArcade Stick QCB + Arcade Button Kick (front)
Arcade Stick QCFArcade Stick QCF + Arcade Button Kick (behind)

Psycho Cannon B (サイコキャノンB Saiko Kyanon B?, "Psycho Cannon Blue") involves Bison teleporting to the other side, creating a replica of himself in the process that allows him to corner his opponent from both sides. It has two different commands, as it determines where Bison is when he beings the move. Both Bison and his replica charge up and fire an automatically charged Psycho Cannon simultaneously, hitting the opponent from both sides and inflicting a lot of damage. It cannot be blocked unless the target is crouching, nor can it be jumped out of. However, this variation is a lot more predictable than the others, and can also be reversed with a crouching sweep, depending on the player's proximity to Bison mid-combo. The real Bison will be damaged if he's attacked, and the technique will be interrupted, but if the imposter is hit the technique will not stop.


GalleryEdit

Community content is available under CC-BY-SA unless otherwise noted.