The Psycho Crusher (サイコ クラッシャー Saiko Kurasshā?) is M. Bison's signature attack in all of his appearances in the Street Fighter series. In the Street Fighter Alpha series (excluding X-ISM in Street Fighter Alpha 3) and the Marvel vs. Capcom series, it functions as a Super/Hyper Combo, while the Psycho Shot takes its special attack slot.
|Street Fighter II series|
Street Fighter: The Movie (arcade game)
Street Fighter: The Movie (home video game)
Street Fighter Alpha 2 Gold (as EX Bison)
Street Fighter Alpha 3 (X-ISM)
Street Fighter EX series
Street Fighter IV series
Capcom vs. SNK (as EX Bison)
Capcom vs. SNK 2
SNK vs. Capcom: SVC Chaos
Capcom Fighting Evolution
Street Fighter X Tekken
|Street Fighter Alpha series|
Street Fighter Alpha 3 (A-ISM)
|Street Fighter V: Arcade Edition||Special Move||+ (only during V-Trigger II)|
|Marvel vs. Capcom series||Hyper Combo||+ ( or )|
DescriptionEditExecuted by charging backward then pressing forward and punch, Bison charges his right hand with Psycho Power, then surrounds himself with the energy while spiraling himself through the air towards his opponent, similar to a torpedo (in fact, early versions of strategy guides referred to this move as a "Flaming Torpedo") whilst holding out his palm to 'crush grind' into his target. Whether the attack knocks down or launches with a single or a few hits depends on the game.
The distance travelled, launch speed and damage dealt are all determined by the punch button pressed, with heavier punch versions meaning greater distance, speed and damage.
The EX Special version introduced in Street Fighter IV is faster, does the most damage and is immune to projectiles. Because of its aerial nature, it can go over low attacks. As a V-Trigger II-only move, it has projectile immunity and can lead to a cross-up.
When using M. Bison's Shadaloo-ISM variant in Street Fighter Alpha 3, he can use the Final Psycho Crusher, a much stronger version of the original Psycho Crusher. Here, he disappears and comes from off-screen and fills the whole screen with Psycho Energy as he does a Psycho Crusher that goes across the whole screen. It does a large amount of damage, up to more than half of the target's health, cannot be blocked in air and even does high chip damage.
In some of the Capcom vs. SNK games, Bison has the Psycho Crusher as both a special attack and a Super Combo, with the super version being known as Mega Psycho Crusher. Another variation is the Heartbreak Despair, where he throws the opponent after doing the Psycho Crusher.
In Street Fighter V, Bison lacks the standard Psycho Crusher (similar to the Alpha series), but his Critical Art is the Ultimate Psycho Crusher. Bison surrounds his body with a burst of Psycho Power; if the energy sphere connects with his opponent, it launches them into the air while Bison teleports backward and strikes with a powerful Psycho Crusher, pinning them to the far "wall". As of Arcade Edition, his second V-Trigger, Psycho Nightmare, grants him acccess to the move again.
Generally, if the attack is performed at a close enough range to the opponent, Bison will pass by and come out of the move on the far side of the opponent, even if they block. However, if the opponent blocks, they will be able to attack a helpless Bison as the move ends and he recovers to standing position. Most of the time, this move is used as a gap-closer, but also as a way to cross-up the opponent should it hit and score a knockdown at the optimal range.
- In the Street Fighter manga, the Psycho Crusher is a "one-hit kill" which is an equivalent of an output of 40 grams of Psycho energy.
- Street Fighter II V's depiction of the attack differed from the games, with Bison rapidly spinning before flying forward for the attack. The force is strong enough to literally send the opponent's body spiraling into the air.
- In Street Fighter IV: Aftermath, M. Bison didn't rotate his body when he used the move.