|Street Fighter V||+|
Executed by performing a quarter-circle backward and pressing punch, M. Bison raises his hands, causing a pillar of Psycho Power to erupt from the ground in front of him.
The startup and damage are determined by the punch button pressed. The Light version has the fastest startup, but does the least amount of hits, as well as lowest damage. The Heavy version has the slowest startup, but does the most damage and the most hits. Additionally, Heavy Psycho Inferno has better juggle potential; allowing M. Bison to link into Light or EX Double Knee Press. If he has his opponent in the corner, he can link the Heavy version with Light Psycho Blast. The EX version raises the damage and hitbox of the pillar as well as adding an identical pillar behind Bison, almost totally encapsulating him. If his V-Trigger is active, the move gets a higher hitbox and can be canceled into EX moves, but leaves the additional one from the EX the same.
Psycho Inferno is a very versatile move with applications both inside and outside of combos. Outside of combos Psycho Inferno is a viable anti air, especially the EX Version which, due to the raised hitbox and rear pillar, is almost infallible if timed properly. Inside of combos, Psycho Inferno can be used as a pseudo-combo ender allowing for limited follow-ups, including Psycho Blast and, with skilled timing, Ultimate Psycho Crusher. The move is also a true blockstring when cancelled into from most blocked normals.