Rakan (羅漢 Rakan?, lit. Arhat) is Akuma's first V-Skill in Street Fighter V. It returns in part in Street Fighter 6 as a unique attack under the name Rago High Kick (羅豪脚 Ragōkyaku?, Demon Overwhelm Leg).
Rakan | ![]() ![]() |
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Rakan Gosho | ![]() ![]() ![]() |
Rakan Gokyaku | ![]() ![]() ![]() |
Rago High Kick (SF6) |
![]() ![]() (Classic) ![]() ![]() (Modern) |
Description

Executed by pressing Medium Punch and Medium Kick simultaneously, Akuma strikes a defensive stance. While in this stance, he can parry a single incoming attack, similar to Ryu's Mind's Eye. During the rotation, Akuma has a couple of follow-up options.
By pressing punch, Akuma performs the Rakan Gosho (羅漢豪掌 Rakan Gōshō?, lit. Arhat Great Palm), which is a palm strike toward his opponent.
By pressing kick, Akuma performs Rakan Gokyaku (羅漢豪脚 Rakan Gōkyaku?, lit. Arhat Great Leg), which is an upward kick.
In Street Fighter 6, the kick is performed by pressing back and Heavy Kick (or pressing back and Heavy Attack for Modern Control).
Tactics
A successful parry results in Akuma taking provisional damage. However, he recovers slightly faster than his opponent, allowing him to follow-up with Rakan Gosho or the Rakan Gokyaku. This gives Akuma a defensive option against his opponent's attacks. If he makes the right read and correctly times the parry, he can land a full combo and deal a good amount of damage to his opponent.
Pressing any punch button during the parry has Akuma perform the Rakan Gosho. The speed of this move allow it to be better used as a punish from a opponent mistake. It is mainly used to end combos and gain V-Gauge. It leads to a knockdown and inflicts slightly more damage than Rakan Gokyaku. However, Akuma doesn't get any follow-up options after this move, unless V-Trigger II is active. Rakan Gosho can put the opponent in the corner, but the damage output and combo potential is minimal. When in the corner, the Rakan Gokyaku can combo into the Rakan Gosho for optimal V-Gauge build.
Pressing any kick button during the parry has Akuma perform the Rakan Gokyaku. While it inflicts less damage than the Rakan Gosho, this move launches his opponent, putting them in a juggle state. The Rakan Gokyaku is a safe starter for an air combo, should it connect. Akuma can link this move into Hyakki Gosho for optimal corner carry. Akuma can instead use Light Tatsumaki Zankukyaku to follow the opponent through the air, before ending the combo with Heavy Tatsumaki Zankukyaku or Heavy Goshoryuken. If Akuma has his V-Trigger I active, he can whiff the Rakan Gokyaku before cancelling into Shun Goku Satsu. If Akuma has V-Trigger II Active, the Rakan Gosho can be cancelled into any of Akumas' grounded specials for the cost of the V-Trigger timer, extending combos.

- "A launching kick that can be cancelled into special moves."
- —Street Fighter 6
In Street Fighter 6, the Rago High Kick is one of Akuma's anti-air moves along with his signature Gou Shoryuken. It launches the opponent into the air and puts them in a juggle state, allowing him to follow up with a special move such as Gou Hadoken or his Level 1 Super Art. This move can also be used as a follow-up to his Level 2 Super Art in the corner. Not only is the opponent put in a crumple state, but Akuma is also within range to deliver a Rago High Kick to continue the combo and inflict more damage.