Rokushaku Horokudama (六尺焙烙玉 Rokushaku Hōrokudama, roughly "Six-Foot-Long Clay-Pan Ball") is Ibuki's first V-Trigger in Street Fighter V.
Akebeno | + |
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Hizakari | ++ |
Tasogare | ++ |
Reimei | ++ |
Description[]
Executed by pressing Heavy Punch and Heavy Kick simultaneously, Ibuki throws a single bomb with a slow fuse that blows up after some time.
Tactics[]
Rokushaku Horokudama is one of Ibuki's primary mix-up tools she can use to help her turn the tide of the match into her favor. As soon as Ibuki activates her V-Trigger, the first bomb is thrown. It remains on the stage until it explodes. She cannot throw a second bomb, unless the first one has detonated As long as the bomb is on the screen and near her opponent, it keeps them on their heels and on the defensive, allowing Ibuki to maintain or increase pressure. When the bomb explodes and hits the opponent, it launches them in the air, allowing Ibuki to extend the combo or create another setup.
The bomb fuse time is determined depending on the direction pressed during the activation. If only Heavy Punch and Heavy Kick are pressed without a direction, the bomb explodes after about one second. By pressing back, with Heavy Punch and Heavy Kick together, the bomb detonates after three seconds. By pressing forward, with Heavy Punch and Heavy Kick together, the bomb takes about five seconds to explode, which is the longest duration of this move.
Ibuki and her opponent can move the bomb around by hitting it with their attacks. Ibuki can also make the bomb instantly explode by hitting it with an EX Kunai. Still, it's very important to create setups with the bomb before it detonates to keep her opponent guessing. For example, Ibuki can use the Medium version of Kasumi Gake to dash past her opponent, just before the bomb explodes, forcing them to guess what side she is on.
After the bomb detonates, it creates a dark cloud of smoke to conceal Ibuki and her opponent for several moments. This can put her opponent at a disadvantage since they cannot see behind the smoke, forcing them to guess what Ibuki is doing or remain on the defensive.
After the first bomb is thrown, the V-Gauge turns into a timer that slowly depletes. During this time, a second bomb can be thrown, but only after the first one explodes.
In the V-Shift update Rokushaku Horokudama has been given some significant updates. Similar to Fuma Shuriken the physical bomb now has a initial Hitbox during the movement when tossed by Ibuki. This hitbox lasts until the bomb hits the floor and until exploding the bomb will act as it did before. This normalizes both hitstun and blockstun after activation as Ibuki's Frame Data depends less on what she canceled from and more depends on whatever Capcom has programmed the data to be. The hitbox addition has also reduced dependency for EX Kunai in the second use. The initial hit also gives the attack, the first one especially, much more Anti-Air capability.
In general the update has made Rokushaku Horokudama less reset dependent and now does more consistent (but less overall) damage. A new variant called Remei was also introduced using Tasogare's old forward hard punch and hard kick combination. This version explodes immediately when touching the ground but doesn't affect enemies in a Knockdown state unlike the other three variations. Similar to Fuma Shuriken this attack now doesn't come out immediately after using and an enemy can hit or Grab Ibuki after the activation to cancel the bomb coming out. Overall Rokushaku Horukudama's more consistent damage is useful for frailer opponents such as Cammy, Menat, Dhalsim and opposing Ibuki but Fuma Shuriken tends to be more useful for more sturdy opponents.
Trivia[]
- This is to date Ibuki's single most damaging weapon at 100 damage. Her other weapon-based attacks have done more damage, such as her EX Kunai at 140 and Kasumi Suzaku at 350, but those require all hits to connect and depending on how they hit could do less damage.
- Yami Shigure does more damage on connection, but that is due to the followup Ki powered slashes she performs. The Kunai startup by itself does less damage.
- The Reimei variation when unlit is red compared to the rest that are black.
Gallery[]
Ibuki's Move List | |
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Throws | Yamikazura • Tobizaru • Uki Yami • Kubiori |
Unique Attacks | Oiura Ken • Kobekudaki • Bonshogeri • Agemen • Spin Kick • Reverse Spin Kick • Sazan • Spiral Elbow • Nobusuma • Shinten • Yagurakuzushi • Gogasha • Shakunage • Sasanaki • Tobikura • Aoji |
V-Skills | Tenrai • Makibishi |
V-Reversal | Hanagasumi |
V-Shift Break | Chizuri Hayabusa |
V-Triggers | Rokushaku Horokudama • Fuma Shuriken |
Special Attacks | Kunai • Neck Breaker • Kazekiri • Hien • Raida • Tsumuji • Kasumi Gake • Tsuijigoe • Kagenui • Kunai Ikkinage • Kunai Hoju |
Super Combos | Kasumi Suzaku |
Super Arts | Kasumi Suzaku • Yoroitoshi • Hashinsho • Yami Shigure |
Ultra Combos | Yoroitoshi • Hashinsho |
Critical Arts | Kachofugetsu |
Mighty Combos | Kasumi Suzaku • Jiraiya • Hayate |