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|Saikyo-Style Buraiten no Kamae I||+|
|Saikyo-Style Buraiten no Kamae II||++|
|Saikyo-Style Buraiten no Kamae III||+|
Executed by pressing Medium Punch and Medium Kick simultaneously, Dan rolls forward and snaps his fingers while crouching to taunt his opponent. By pressing back plus Medium Punch and Medium Kick simultaneously, Dan rolls backwards and holds his arms out while mocking his opponent. Pressing Medium Punch and Medium Kick simultaneously while airborne has Dan places a hand next to his ear. There three variations of Saikyo-Style Buraiten no Kamae are reference to his multiple taunts in previous games.
With all these variants, Dan is able to cancel out of special moves on confirm, and do minimal damage if they connect. In some cases, Dan can make some of his unsafe moves harder to punish on block. However, these taunts fill both his own and his opponent's V-Gauge.
|Dan's Move List|
|Special Attacks||Saikyo Kick • Kachiwari Chop • Saikyo Defense • Saikyo Chop • Saikyo Jawbreaker|
|V-Skills||Saikyo-Style Buraiten no Kamae • Saikyo-Style Otokoboe|
|V-Reversal||Saikyo-Style Kaihi Jutsu|
|V-Shift Break||Saikyo Donukigeri|
|V-Triggers||Haoh Gadoken • Tenchi Saikyo no Kata|
|Special Attacks||Gadoken • Koryuken • Dankukyaku • Roll Taunt • Saikyo Defense • Danretsuken • Saikyo Tenjinsai • Gado Shokoken • Kyukyoku Tenchi Gado Zuki • Funjinken • Haten Gadoken • Goh Koryuken|
|Super Combos||Shinku Gadoken • Hissho Buraiken • Koryu Rekka• Legendary Taunt • Mythical Taunt • Otoko Michi|
|Ultra Combos||Haoh Gadoken • Shisso Buraiken|
|Critical Arts||Hissho Buraiken • Legendary Taunt|
|Hyper Combos||Shinku Gadoken • Hissho Buraiken • Koryu Rekka • Otoko Michi • Legendary Taunt|
|Mighty Combos||Shinku Gadoken • Hissho Buraiken • Koryu Rekka • Oyaji Blast • Jun Koku Satsu|