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Input: Half circle forward + Punch (Punch hold to tackle)

The Sean Tackle (ショーンタックル, Shoon Takkuru) is one of Sean's special attacks in the Street Fighter III games.

Description[]

Executed by performing a half-circle forward motion and pressing punch, the attack sees Sean suddenly rush forward. If the punch button was only pressed, this is all that happens. However, if the punch button was held and Sean comes into contact with the opponent, Sean grabs the opponent and tackles them to the ground. He then punches them twice before jumping away. In the first two Street Fighter III games, however, he does a single double punch.

Tactics[]

The distance of the dash is determined by the punch button used; Light Punch travels a short distance, Heavy Punch travels around three-quarters of a screen,[1] with Medium Punch somewhere in between. The EX version is faster and hits five times instead of twice.[1] The 'grab' is a low attack that can be blocked. If the tackle is missed or blocked, there is a considerable window in which Sean can be punished; this can be taken advantage of by not holding punch and punishing the opponent's attempt to counter.

Unfortunately, Sean Tackle is almost impossible to combo into, even against crouching opponents. The dash can be used to possibly mix up the opponent, but a parry/throw option select can punish real and fake tackles. Since Sean recovers crouching on block and whiff, he takes extra damage from punishes as well.

Sprites[]

SeanRush SeanTackle

Trivia[]

  • Linear Movement and EX Sunset Wheel bear a strong resemblance to Sean Tackle, implying that this attack might originate from Matsuda Jiu-Jitsu's teachings.

References[]

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