|Street Fighter V||+|
Executed by pressing Medium Punch and Medium Kick simultaneously, Kage leaps forward and performs a diving punch with his fist surging with energy. This move is strikingly similar to Misogi.
Despite having a 30-frame startup, this move's range can be increased by holding forward. Sekikeken works similarly to Chun-Li's Hazanshu. Kage leaps high in the air, allowing him to jump over fireballs and avoid other attacks, such as throws. It can also hit the opponent after they are knocked down, as long as they do not perform a quick or back rise afterwards. Kage is +1 on hit on +3 on Counter Hit, which allows him to follow-up with Crouching Light Punch for a decent combo. On block, he is only -2. Kage builds a little bit of V-Meter, regardless if the attack is blocked or hits the opponent.
If Kage's first V-Trigger is active, then his second V-Skill also becomes enhanced. It has a slightly faster startup and longer range than the regular version. The damage and stun output is also increased. The move also becomes an Over The Ground attack, hitting even opponents knocked to the ground However, hitting the opponent with Sekikeken while his first V-Trigger is active launches the opponent, allowing Kage to follow-up with Shoryuken for more damage. While he wasn't able to with the regular version, Kage can cancel EX Kurekijin, Hadoken and Shakunetsu Hadoken into his second V-Skill. If airborne, he can cancel Sekikeken into EX Airborne Hadoken or Karekijin, adding more hits to the second V-Skill. However, performing this move while in V-Trigger consumes about half of his V-Gauge, giving him no more than two usages.
His first V-Skill can trigger a Crush Counter hit and gives Kage a single-hit of armor while performing. However, his second V-Skill is more useful in the neutral game. It can leap over fireballs and other moves, while attacking the opponent at they are recovering.