|Street Fighter V||+>|
Executed by pressing down and all three punches, F.A.N.G goes down in a prone position. By pressing any kick button while in this position, F.A.N.G somersaults toward his opponent, performing two alternating kicks during the rotation.
This move is a vital part of F.A.N.G's zoning game. It allows him to crouch in a prone position on the ground. This gives him upper body invincibility to let fireballs pass right above him without getting touched. This is important especially at far ranges. This will often frustrate his opponent enough to force them into moving forward.
This is a great move to follow-up with after dodging fireballs from up close or mid-range. If F.A.N.G is able to avoid fireballs at close range, he can counter with his two-hit kick that can be canceled into his Standing Medium Kick or Nishikyu. The Senpukuga is a great tool for F.A.N.G to utilize for it can set up some of his charged special moves, while playing mind games with his opponent.
|F.A.N.G's Move List|
|Unique Attacks||Senpukuga • Nirenko|
|V-Skills||Nishodoku • Sodokubu|
|V-Triggers||Dokunomu • Koryo Dokuda|
|Special Attacks||Nishikyu • Sotoja • Ryobenda • Nikankyaku • Nikyoushu|