The Shinku Tatsumaki Senpukyaku (真空竜巻旋風脚, Shinkū Tatsumaki Senpūkyaku, "Vacuum/True Void Tornado Whirlwind Legged Beast") is a Super version of the normal Tatsumaki Senpukyaku, most often used by Ryu. It makes its debut in the Street Fighter Alpha series.

Appearance Function Input
Street Fighter Alpha series Super Combo Arcade Stick QCB.pngArcade Stick QCB.png + Arcade Button Kick.png
Street Fighter EX series Super Combo Arcade Modifier (Air).pngArcade Stick QCB.pngArcade Stick QCB.png + Arcade Button Kick.png
Capcom vs. SNK series Hyper Combo Arcade Stick QCB.pngArcade Stick QCB.png + Arcade Button Kick.png
Marvel vs. Capcom series, Tatsunoko vs. Capcom Hyper Combo Arcade Stick QCB.png + Arcade Button 2xKick.png
Street Fighter III series, Street Fighter IV series, Street Fighter V, Street Fighter X Tekken EX Tatsumaki Arcade Stick QCB.png + Arcade Button 2xKick.png

Description[edit | edit source]

Ryu performs a stationary Tatsumaki that via the ki-tornado increase to have a vacuum effect, as its name indicates, and can hit the opponent multiple times.

The visuals of the attack often vary in most games; in the original games, there is a slight amount of energy below Ryu during the attack indicating the vacuuming hitbox, which is visually emphasized more in the Marvel vs. Capcom games (while having no visuals in other games).

In Marvel vs. Capcom 3, instead a blue ki storm emanates from around Ryu, while in Tatsunoko vs. Capcom, it is instead a fierce whirlwind.

Tactics[edit | edit source]

The vacuum effect works via an invisible pull boundary that can drag a foe within said boundary closer, rendering them vulnerable in the process (thus extending the move's range).

Trivia[edit | edit source]

  • In Pocket Fighter, Darkstalkers fighter Morrigan's Parasite Tempest is very similar to Shinku Tatsumaki Senpukyaku.
  • In the game God Hand, the Typhoon Kick is almost identical in form to the Shinku Tatsumaki Senpukyaku, the only difference in that it is much shorter in length and does not draw in enemies, as well as hitting only one time instead of hitting multiple times very quickly.

Sprite[edit | edit source]


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